My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Executioner
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Executioner Miner
Fireball
Firecracker Skeleton Army Executioner
Poison
Bats Firecracker Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Tornado Executioner Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Tornado Miner Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker
Firecracker
Miner Bats Tornado Mega Knight
Rocket
Tornado Miner
Skeleton Army
Tornado
Rocket Executioner Firecracker Mega Knight
Executioner
Tornado Miner Mega Knight
Miner
Bats Firecracker Rocket Executioner Mega Knight
Mega Knight
Bats Firecracker Tornado Executioner Miner

Defense Synergies 2 9

Bats
Firecracker Mega Knight
Firecracker
Bats Skeleton Army Tornado Mega Knight
Rocket
Tornado
Skeleton Army
Firecracker Executioner
Tornado
Rocket Executioner Firecracker Mega Knight
Executioner
Tornado Skeleton Army Mega Knight
Miner
Mega Knight
Mega Knight
Bats Firecracker Tornado Executioner Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Executioner
Skeleton Army Bats Firecracker Executioner Mega Knight
Rocket Skeleton Army Tornado Mega Knight Bats Executioner
Skeleton Army Bats Firecracker Mega Knight
Firecracker Rocket Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Bats Firecracker Executioner Mega Knight
Bats Rocket Tornado Firecracker Executioner
Rocket Mega Knight
Skeleton Army Tornado
Skeleton Army Tornado Firecracker Miner Mega Knight
Bats Skeleton Army Executioner Firecracker Tornado Mega Knight
Executioner Bats Firecracker Tornado
Skeleton Army Mega Knight Bats Rocket
Rocket Skeleton Army Executioner Mega Knight Bats Firecracker Tornado
Skeleton Army Mega Knight
Rocket Skeleton Army Tornado Mega Knight
Mega Knight Bats Firecracker Skeleton Army Tornado Executioner
Mega Knight Bats Firecracker Skeleton Army Tornado Executioner
Tornado Executioner Bats Firecracker Mega Knight
Tornado
Skeleton Army Mega Knight Bats Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Firecracker Rocket Executioner Miner Mega Knight
Skeleton Army Mega Knight Bats Rocket
Rocket Skeleton Army Mega Knight Bats Tornado
Skeleton Army Executioner Mega Knight
Firecracker Rocket Executioner Bats Tornado
Rocket Skeleton Army Bats
Mega Knight Skeleton Army
Rocket Mega Knight Bats Firecracker Skeleton Army Tornado
Skeleton Army
Mega Knight Bats
Rocket Skeleton Army Mega Knight Tornado
Rocket Skeleton Army Mega Knight Executioner
Firecracker Skeleton Army Executioner Mega Knight
Skeleton Army Bats Firecracker Rocket Tornado Executioner
Bats Executioner Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Tornado Executioner Miner
Rocket Miner
Firecracker Rocket
Rocket Executioner Firecracker Mega Knight
Firecracker Executioner Bats Rocket Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Miner Firecracker Tornado
Rocket Bats Tornado
Firecracker Rocket Miner Tornado
Firecracker Rocket Tornado Executioner
Rocket Firecracker Executioner Miner
Firecracker Rocket
Firecracker
Rocket Firecracker Executioner
Firecracker Rocket Executioner Mega Knight
Rocket Tornado
Bats Rocket
Rocket Firecracker Executioner Mega Knight
Rocket Firecracker Tornado Miner Mega Knight
Rocket Mega Knight
Rocket Tornado
Rocket Tornado
Rocket
Firecracker Tornado Executioner Mega Knight
Firecracker Miner Tornado Executioner
Tornado Miner Mega Knight
Rocket Miner Firecracker Tornado
Bats Firecracker Tornado Executioner
Rocket Bats Firecracker
Rocket Miner Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker
Bats Rocket Skeleton Army
Rocket Firecracker Tornado Executioner
Miner Firecracker Rocket Executioner Mega Knight
Firecracker Executioner
Rocket Tornado
Firecracker Executioner Mega Knight
Bats Firecracker Rocket Tornado
Firecracker Bats Rocket Tornado Executioner
Firecracker Rocket Tornado Executioner Miner Mega Knight

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