My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Battle Ram Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Battle Ram Skeleton Army Prince
Giant Snowball
Bats Battle Ram Skeleton Army
Zap
Bats Firecracker Battle Ram Skeleton Army Prince
Barbarian Barrel
Firecracker Elixir Golem Battle Ram Skeleton Army Magic Archer
The Log
Firecracker Elixir Golem Battle Ram Skeleton Army Prince
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Battle Ram Skeleton Army Prince Magic Archer
Fireball
Firecracker Elixir Golem Battle Ram Skeleton Army Magic Archer
Poison
Bats Firecracker Elixir Golem Skeleton Army Magic Archer
Lightning
Battle Ram Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Battle Ram Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Skeleton Army Battle Ram Magic Archer Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Battle Ram Prince
Firecracker
Elixir Golem Bats Battle Ram Prince Mega Knight
Elixir Golem
Firecracker Bats Magic Archer
Battle Ram
Magic Archer Bats Firecracker
Skeleton Army
Prince
Mega Knight Bats Firecracker Magic Archer
Magic Archer
Battle Ram Elixir Golem Prince Mega Knight
Mega Knight
Bats Prince Firecracker Magic Archer

Defense Synergies 0 10

Bats
Firecracker Prince Mega Knight
Firecracker
Bats Skeleton Army Prince Mega Knight
Elixir Golem
Battle Ram
Skeleton Army
Firecracker Prince Magic Archer
Prince
Bats Firecracker Skeleton Army Magic Archer
Magic Archer
Skeleton Army Prince Mega Knight
Mega Knight
Bats Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Skeleton Army Bats Firecracker Prince Mega Knight
Skeleton Army Prince Mega Knight Bats
Skeleton Army Prince Bats Firecracker Mega Knight
Firecracker Skeleton Army Prince Mega Knight
Skeleton Army Bats Firecracker Magic Archer Mega Knight
Bats Firecracker Magic Archer
Magic Archer Mega Knight
Skeleton Army Prince
Skeleton Army Firecracker Prince Mega Knight
Bats Skeleton Army Firecracker Magic Archer Mega Knight
Bats Firecracker Magic Archer
Skeleton Army Prince Mega Knight Bats
Skeleton Army Mega Knight Bats Firecracker Prince Magic Archer
Skeleton Army Prince Mega Knight
Skeleton Army Prince Mega Knight
Mega Knight Bats Firecracker Skeleton Army Prince
Mega Knight Bats Firecracker Skeleton Army Prince Magic Archer
Bats Firecracker Magic Archer Mega Knight
Prince
Skeleton Army Mega Knight Bats Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince
Firecracker Prince Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Prince
Skeleton Army Prince Mega Knight Bats
Skeleton Army Prince Mega Knight
Firecracker Bats Magic Archer
Skeleton Army Prince Bats
Mega Knight Skeleton Army Prince
Mega Knight Bats Firecracker Skeleton Army Prince Magic Archer
Skeleton Army
Mega Knight Bats Prince
Skeleton Army Mega Knight Prince
Skeleton Army Prince Mega Knight
Firecracker Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Firecracker Prince Magic Archer
Bats Mega Knight Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer
Magic Archer
Firecracker Prince
Firecracker Magic Archer Mega Knight
Firecracker Bats Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Bats Prince
Firecracker Prince Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Prince Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Bats
Firecracker Prince Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Prince
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Prince Magic Archer Mega Knight
Firecracker Magic Archer
Bats Firecracker Magic Archer
Bats Firecracker
Magic Archer Mega Knight
Firecracker Magic Archer
Prince Mega Knight
Firecracker Magic Archer
Bats Skeleton Army Prince Magic Archer
Firecracker Magic Archer
Firecracker Prince Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Prince Mega Knight
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Prince Magic Archer Mega Knight

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