My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Inferno Dragon
Giant Snowball
Bats Goblin Gang Barbarians Royal Recruits Inferno Dragon
Zap
Bats Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Barbarians Royal Recruits
The Log
Goblin Gang Firecracker Barbarians Royal Recruits
Earthquake
Goblin Gang Firecracker Barbarians
Arrows
Bats Goblin Gang Firecracker Royal Recruits
Royal Delivery
Bats Goblin Gang Firecracker Barbarians Royal Recruits Inferno Dragon
Fireball
Goblin Gang Firecracker Barbarians Inferno Dragon
Poison
Bats Goblin Gang Firecracker Barbarians Royal Recruits
Lightning
Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Firecracker Inferno Dragon Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Royal Recruits Inferno Dragon
Zap
Arrows Firecracker Bats Royal Recruits
Arrows
Zap
Goblin Gang
Firecracker Royal Recruits
Firecracker
Zap Bats Goblin Gang Royal Recruits Inferno Dragon
Barbarians
Royal Recruits
Bats Zap Goblin Gang Firecracker
Inferno Dragon
Bats Firecracker

Defense Synergies 0 15

Bats
Zap Firecracker Royal Recruits Inferno Dragon
Zap
Bats Arrows Goblin Gang Firecracker Barbarians Inferno Dragon
Arrows
Zap Barbarians
Goblin Gang
Zap Firecracker Barbarians Royal Recruits Inferno Dragon
Firecracker
Bats Zap Goblin Gang Royal Recruits
Barbarians
Zap Arrows Goblin Gang
Royal Recruits
Bats Goblin Gang Firecracker
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits
Barbarians Inferno Dragon Bats Zap Goblin Gang Firecracker Royal Recruits
Goblin Gang Barbarians Bats Royal Recruits Inferno Dragon
Barbarians Royal Recruits Inferno Dragon Bats Goblin Gang Firecracker
Arrows Firecracker Barbarians Royal Recruits
Arrows Goblin Gang Bats Zap Firecracker
Bats Inferno Dragon Zap Arrows Goblin Gang Firecracker
Zap Arrows Barbarians Royal Recruits
Barbarians Inferno Dragon Goblin Gang Royal Recruits
Goblin Gang Firecracker Barbarians Royal Recruits
Bats Goblin Gang Barbarians Zap Arrows Firecracker Royal Recruits
Arrows Inferno Dragon Bats Zap Goblin Gang Firecracker
Barbarians Royal Recruits Bats Zap Goblin Gang
Bats Zap Arrows Goblin Gang Firecracker Barbarians Royal Recruits
Barbarians Royal Recruits Inferno Dragon Goblin Gang
Barbarians Zap Goblin Gang Royal Recruits Inferno Dragon
Barbarians Bats Arrows Goblin Gang Firecracker Royal Recruits
Arrows Bats Zap Goblin Gang Firecracker Barbarians Royal Recruits
Zap Arrows Bats Firecracker Barbarians Royal Recruits Inferno Dragon
Barbarians Royal Recruits Inferno Dragon
Goblin Gang Royal Recruits Bats Arrows Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Zap
Zap Arrows Goblin Gang Firecracker Inferno Dragon
Goblin Gang Barbarians Royal Recruits Bats Zap
Goblin Gang Royal Recruits Bats Zap Barbarians
Barbarians Royal Recruits Goblin Gang Inferno Dragon
Arrows Firecracker Bats Zap Goblin Gang
Goblin Gang Royal Recruits Bats Barbarians
Barbarians Royal Recruits Inferno Dragon
Zap Royal Recruits Bats Firecracker Barbarians Inferno Dragon
Royal Recruits Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians Royal Recruits
Royal Recruits Zap Arrows Barbarians
Barbarians Royal Recruits Goblin Gang
Royal Recruits Firecracker Barbarians
Goblin Gang Barbarians Royal Recruits Bats Zap Firecracker Inferno Dragon
Bats Arrows Zap Firecracker Barbarians Royal Recruits Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Zap
Arrows
Arrows Firecracker Barbarians Royal Recruits
Zap Arrows Firecracker
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Goblin Gang
Firecracker Zap Arrows Royal Recruits
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows Barbarians Royal Recruits
Zap Arrows Firecracker
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Bats Goblin Gang Barbarians Royal Recruits
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker Royal Recruits
Zap Bats Goblin Gang Firecracker Royal Recruits
Firecracker Bats Zap
Zap Firecracker Royal Recruits

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