My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Goblin Hut Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Furnace Goblin Hut Balloon Lumberjack
Zap
Bats Firecracker Furnace Goblin Hut Balloon
Barbarian Barrel
Firecracker Furnace Goblin Hut Lumberjack
The Log
Firecracker Furnace Goblin Hut Lumberjack
Earthquake
Firecracker Furnace Goblin Hut
Arrows
Bats Firecracker Furnace Goblin Hut
Royal Delivery
Bats Firecracker Goblin Hut Balloon Lumberjack
Fireball
Firecracker Furnace Goblin Hut Balloon Lumberjack
Poison
Bats Firecracker Furnace Goblin Hut Balloon
Lightning
Furnace Goblin Hut Balloon Lumberjack
Rocket
Furnace Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Furnace Lumberjack Goblin Hut Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Lumberjack
Arrows
Mirror Balloon Lumberjack
Firecracker
Bats Goblin Hut Mirror Balloon Lumberjack
Furnace
Goblin Hut Mirror Balloon
Goblin Hut
Firecracker Furnace Mirror Balloon Lumberjack
Mirror
Arrows Firecracker Furnace Goblin Hut Balloon Lumberjack
Balloon
Bats Arrows Lumberjack Firecracker Furnace Goblin Hut Mirror
Lumberjack
Balloon Bats Arrows Firecracker Goblin Hut Mirror

Defense Synergies 2 13

Bats
Firecracker Lumberjack
Arrows
Mirror Furnace Goblin Hut Lumberjack
Firecracker
Bats Goblin Hut Mirror Lumberjack
Furnace
Mirror Arrows Goblin Hut Lumberjack
Goblin Hut
Arrows Firecracker Furnace Mirror Lumberjack
Mirror
Arrows Furnace Firecracker Goblin Hut Lumberjack
Balloon
Lumberjack
Bats Arrows Firecracker Furnace Goblin Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut
Lumberjack Bats Firecracker Furnace Goblin Hut
Furnace Goblin Hut Lumberjack Bats
Goblin Hut Lumberjack Bats Firecracker Furnace
Arrows Firecracker Lumberjack
Arrows Bats Firecracker Furnace Lumberjack
Bats Furnace Arrows Firecracker Goblin Hut
Arrows
Furnace Goblin Hut Lumberjack
Firecracker Lumberjack
Bats Arrows Firecracker Furnace Goblin Hut Lumberjack
Arrows Bats Firecracker Furnace Goblin Hut
Furnace Goblin Hut Lumberjack Bats
Bats Arrows Firecracker Furnace Goblin Hut Lumberjack
Furnace Goblin Hut Lumberjack
Furnace Goblin Hut Lumberjack
Bats Arrows Firecracker Furnace Goblin Hut Lumberjack
Arrows Bats Firecracker Furnace Goblin Hut Lumberjack
Arrows Furnace Bats Firecracker Goblin Hut Lumberjack
Goblin Hut Lumberjack
Bats Arrows Firecracker Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Goblin Hut
Arrows Firecracker Lumberjack
Lumberjack Bats Furnace Goblin Hut
Lumberjack Bats
Goblin Hut Lumberjack
Arrows Firecracker Furnace Bats Goblin Hut
Bats Furnace Goblin Hut Lumberjack
Lumberjack
Bats Firecracker Goblin Hut
Goblin Hut
Bats Goblin Hut Lumberjack
Arrows
Lumberjack
Firecracker Furnace
Goblin Hut Bats Firecracker Furnace Lumberjack
Bats Arrows Firecracker Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Goblin Hut
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Bats Furnace
Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Bats Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker Goblin Hut
Arrows Firecracker
Arrows Firecracker Furnace Goblin Hut
Arrows Firecracker Furnace Goblin Hut
Arrows Firecracker Furnace Goblin Hut
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Furnace
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Furnace
Bats Firecracker Goblin Hut
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Hut
Arrows Firecracker
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker

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