My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Lumberjack
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Magic Archer Lumberjack
The Log
Firecracker Elite Barbarians Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Magic Archer Lumberjack
Fireball
Firecracker Elite Barbarians Magic Archer Lumberjack
Poison
Bats Firecracker Magic Archer
Lightning
Elite Barbarians Magic Archer Lumberjack
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Fireball Magic Archer Lumberjack Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Fireball Magic Archer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elite Barbarians Lumberjack
Firecracker
Bats Elite Barbarians Lumberjack Mega Knight
Elite Barbarians
Bats Firecracker Fireball Lumberjack Mega Knight
Fireball
Elite Barbarians Magic Archer Mega Knight
Rocket
Magic Archer
Fireball Lumberjack Mega Knight
Lumberjack
Bats Firecracker Elite Barbarians Magic Archer Mega Knight
Mega Knight
Bats Firecracker Elite Barbarians Fireball Magic Archer Lumberjack

Defense Synergies 0 10

Bats
Firecracker Lumberjack Mega Knight
Firecracker
Bats Lumberjack Mega Knight
Elite Barbarians
Mega Knight
Fireball
Lumberjack Mega Knight
Rocket
Magic Archer
Lumberjack Mega Knight
Lumberjack
Bats Firecracker Fireball Magic Archer
Mega Knight
Bats Firecracker Elite Barbarians Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Fireball Magic Archer
Elite Barbarians Lumberjack Bats Firecracker Mega Knight
Rocket Lumberjack Mega Knight Bats Elite Barbarians
Elite Barbarians Lumberjack Bats Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Rocket Lumberjack Mega Knight
Fireball Bats Firecracker Magic Archer Lumberjack Mega Knight
Bats Rocket Firecracker Fireball Magic Archer
Rocket Fireball Magic Archer Mega Knight
Elite Barbarians Lumberjack
Elite Barbarians Firecracker Lumberjack Mega Knight
Bats Firecracker Fireball Magic Archer Lumberjack Mega Knight
Bats Firecracker Fireball Magic Archer
Lumberjack Mega Knight Bats Elite Barbarians Fireball Rocket
Fireball Rocket Mega Knight Bats Firecracker Magic Archer Lumberjack
Elite Barbarians Lumberjack Mega Knight
Rocket Elite Barbarians Fireball Lumberjack Mega Knight
Mega Knight Bats Firecracker Elite Barbarians Fireball Lumberjack
Fireball Mega Knight Bats Firecracker Elite Barbarians Magic Archer Lumberjack
Bats Firecracker Fireball Magic Archer Lumberjack Mega Knight
Elite Barbarians Lumberjack
Mega Knight Bats Firecracker Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians Rocket Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Bats Elite Barbarians Rocket
Rocket Lumberjack Mega Knight Bats Elite Barbarians Fireball
Elite Barbarians Lumberjack Mega Knight
Firecracker Fireball Rocket Bats Magic Archer
Rocket Bats Elite Barbarians Fireball Lumberjack
Mega Knight Elite Barbarians Lumberjack
Rocket Mega Knight Bats Firecracker Elite Barbarians Fireball Magic Archer
Mega Knight Bats Elite Barbarians Lumberjack
Rocket Mega Knight Elite Barbarians Fireball
Elite Barbarians Rocket Mega Knight Fireball Lumberjack
Firecracker Fireball Magic Archer Mega Knight
Elite Barbarians Bats Firecracker Fireball Rocket Magic Archer Lumberjack
Bats Mega Knight Firecracker Elite Barbarians Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Rocket
Firecracker Fireball Magic Archer
Rocket Fireball Magic Archer
Firecracker Fireball Rocket
Fireball Rocket Firecracker Magic Archer Mega Knight
Firecracker Fireball Bats Rocket Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Rocket Bats Elite Barbarians Fireball Lumberjack
Firecracker Rocket Fireball Magic Archer
Fireball Firecracker Rocket Magic Archer
Rocket Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Fireball Rocket Magic Archer
Firecracker Elite Barbarians Fireball Magic Archer
Rocket Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball Rocket Mega Knight
Fireball Rocket
Bats Rocket
Rocket Firecracker Fireball Magic Archer Mega Knight
Rocket Firecracker Fireball Magic Archer Mega Knight
Rocket Fireball Magic Archer Mega Knight
Rocket Fireball
Rocket
Rocket Fireball
Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Rocket Firecracker Magic Archer
Elite Barbarians Bats Firecracker Fireball Magic Archer
Rocket Bats Firecracker Fireball
Elite Barbarians Fireball
Fireball Rocket Magic Archer Mega Knight
Rocket Firecracker Fireball Magic Archer
Mega Knight
Rocket Firecracker Fireball Magic Archer
Bats Fireball Rocket Magic Archer
Fireball Rocket Firecracker Magic Archer
Fireball
Fireball Firecracker Rocket Magic Archer Lumberjack Mega Knight
Firecracker Fireball Magic Archer
Rocket Fireball
Firecracker Elite Barbarians Mega Knight
Bats Firecracker Elite Barbarians Fireball Rocket Magic Archer
Firecracker Bats Fireball Rocket Magic Archer
Firecracker Fireball Rocket Magic Archer Mega Knight

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