My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Clone
Zap
Bats Skeleton Barrel Firecracker Clone
Barbarian Barrel
Skeleton Barrel Firecracker Clone Giant Skeleton
The Log
Skeleton Barrel Firecracker Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Bats Skeleton Barrel Firecracker Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Clone Giant Skeleton
Fireball
Skeleton Barrel Firecracker Clone
Poison
Bats Skeleton Barrel Firecracker Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Barrel Firecracker Clone Void Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Barrel Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Mega Knight Firecracker Clone
Skeleton Barrel
Bats Firecracker Clone Mirror Giant Skeleton Mega Knight
Firecracker
Skeleton Barrel Bats Mirror Giant Skeleton Mega Knight
Mirror
Skeleton Barrel Firecracker Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats
Void
Giant Skeleton
Bats Clone Skeleton Barrel Firecracker Mirror
Mega Knight
Bats Skeleton Barrel Firecracker

Defense Synergies 0 8

Bats
Firecracker Giant Skeleton Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Bats Mirror Giant Skeleton Mega Knight
Mirror
Firecracker Mega Knight
Clone
Void
Giant Skeleton
Bats Firecracker
Mega Knight
Bats Skeleton Barrel Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Void
Bats Firecracker Mega Knight
Mega Knight Bats Void Giant Skeleton
Bats Firecracker Mega Knight
Firecracker Giant Skeleton Mega Knight
Bats Firecracker Mega Knight
Bats Firecracker Void
Skeleton Barrel Void Giant Skeleton Mega Knight
Firecracker Giant Skeleton Mega Knight
Bats Firecracker Giant Skeleton Mega Knight
Bats Firecracker
Mega Knight Bats Giant Skeleton
Mega Knight Bats Firecracker
Mega Knight
Mega Knight
Mega Knight Bats Firecracker
Mega Knight Bats Firecracker
Bats Firecracker Giant Skeleton Mega Knight
Mega Knight Bats Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Giant Skeleton
Void Skeleton Barrel Firecracker Mega Knight
Giant Skeleton Mega Knight Bats
Giant Skeleton Mega Knight Bats
Giant Skeleton Mega Knight
Firecracker Bats Skeleton Barrel
Bats Void Giant Skeleton
Giant Skeleton Mega Knight
Void Giant Skeleton Mega Knight Bats Firecracker
Mega Knight Bats Giant Skeleton
Mega Knight Void Giant Skeleton
Giant Skeleton Mega Knight
Firecracker Mega Knight
Bats Firecracker Giant Skeleton
Bats Mega Knight Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Firecracker Giant Skeleton
Firecracker Void Skeleton Barrel
Skeleton Barrel Void Giant Skeleton
Skeleton Barrel Firecracker Void Giant Skeleton
Firecracker Mega Knight
Firecracker Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Void Skeleton Barrel Firecracker
Bats Void
Firecracker Void Skeleton Barrel
Void Firecracker
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Bats
Void Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Mega Knight
Void Giant Skeleton Mega Knight
Void
Void
Skeleton Barrel Void
Firecracker Mega Knight
Firecracker Void Skeleton Barrel
Void Skeleton Barrel Mega Knight
Void Skeleton Barrel Firecracker
Bats Firecracker
Bats Skeleton Barrel Firecracker Void
Void
Void Mega Knight
Void Firecracker
Giant Skeleton Mega Knight
Firecracker
Skeleton Barrel Bats Void
Firecracker
Void Firecracker Mega Knight
Skeleton Barrel Firecracker
Void Giant Skeleton
Firecracker Mega Knight
Bats Firecracker Giant Skeleton
Firecracker Bats Void
Void Skeleton Barrel Firecracker Giant Skeleton Mega Knight

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