My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Ghost Bandit Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit Night Witch
Giant Snowball
Bats Miner Night Witch
Zap
Bats Firecracker Bandit Night Witch
Barbarian Barrel
Firecracker Royal Ghost Bandit Night Witch
The Log
Firecracker Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker Night Witch
Royal Delivery
Bats Firecracker Miner Royal Ghost Bandit Night Witch
Fireball
Firecracker Bandit Night Witch
Poison
Bats Firecracker Night Witch
Lightning
Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Royal Ghost Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Miner Royal Ghost Bandit Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Miner

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker Bandit
Arrows
Miner Bandit Night Witch Mega Knight
Firecracker
Miner Bats Bandit Mega Knight
Miner
Bats Firecracker Arrows Royal Ghost Bandit Mega Knight
Royal Ghost
Miner Bandit Mega Knight
Bandit
Bats Arrows Firecracker Miner Royal Ghost Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Bats Arrows Firecracker Miner Royal Ghost Bandit Night Witch

Defense Synergies 1 11

Bats
Firecracker Bandit Mega Knight
Arrows
Mega Knight Bandit
Firecracker
Bats Bandit Night Witch Mega Knight
Miner
Mega Knight
Royal Ghost
Mega Knight
Bandit
Bats Arrows Firecracker Mega Knight
Night Witch
Firecracker Mega Knight
Mega Knight
Arrows Bats Firecracker Miner Royal Ghost Bandit Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Bandit Night Witch Mega Knight
Mega Knight Bats Bandit Night Witch
Night Witch Bats Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Royal Ghost Bandit Night Witch Mega Knight
Bats Arrows Firecracker Night Witch
Arrows Bandit Mega Knight
Night Witch
Firecracker Miner Royal Ghost Bandit Night Witch Mega Knight
Bats Arrows Firecracker Royal Ghost Bandit Night Witch Mega Knight
Arrows Bats Firecracker Night Witch
Night Witch Mega Knight Bats Bandit
Mega Knight Bats Arrows Firecracker Royal Ghost Night Witch
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Bats Arrows Firecracker Night Witch
Arrows Mega Knight Bats Firecracker Royal Ghost Bandit Night Witch
Arrows Bats Firecracker Royal Ghost Bandit Mega Knight
Royal Ghost Mega Knight Bats Arrows Firecracker Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit
Bandit Arrows Firecracker Miner Royal Ghost Mega Knight
Bandit Mega Knight Bats
Mega Knight Bats Bandit Night Witch
Bandit Night Witch Mega Knight
Arrows Firecracker Bats
Bats Bandit Night Witch
Mega Knight
Mega Knight Bats Firecracker Bandit
Mega Knight Bats
Mega Knight Arrows
Mega Knight Bandit Night Witch
Firecracker Mega Knight
Bats Firecracker Night Witch
Bats Arrows Mega Knight Firecracker Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Miner Royal Ghost Bandit
Arrows Miner Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker Bandit
Bats Night Witch
Firecracker Miner Arrows Bandit
Arrows Firecracker
Firecracker Miner Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats Night Witch
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Miner Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Royal Ghost Bandit
Arrows Miner Bandit Mega Knight
Miner Arrows Firecracker Bandit
Bats Arrows Firecracker Night Witch
Bats Firecracker
Night Witch
Arrows Miner Bandit Night Witch Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Bandit Night Witch
Arrows Firecracker
Arrows
Miner Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Miner Royal Ghost Bandit Mega Knight

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