My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Cannon Balloon Lumberjack
Zap
Bats Cannon Firecracker Balloon
Barbarian Barrel
Cannon Firecracker Lumberjack
The Log
Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Balloon P.E.K.K.A Lumberjack
Fireball
Cannon Firecracker Balloon Lumberjack
Poison
Bats Cannon Firecracker Balloon
Lightning
Cannon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Cannon Firecracker Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Cannon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker P.E.K.K.A Lumberjack
Arrows
Balloon P.E.K.K.A Lumberjack
Cannon
Firecracker
Bats Balloon P.E.K.K.A Lumberjack
Balloon
Bats Arrows Lumberjack Firecracker The Log
P.E.K.K.A
Arrows Bats Firecracker The Log Lumberjack
The Log
Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Bats Arrows Firecracker P.E.K.K.A The Log

Defense Synergies 3 13

Bats
Cannon Firecracker P.E.K.K.A The Log Lumberjack
Arrows
Cannon P.E.K.K.A Lumberjack
Cannon
The Log Bats Arrows Firecracker Lumberjack
Firecracker
The Log Bats Cannon P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
The Log Bats Arrows Firecracker
The Log
Cannon Firecracker P.E.K.K.A Bats Lumberjack
Lumberjack
Bats Arrows Cannon Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
P.E.K.K.A Lumberjack Bats Cannon Firecracker The Log
Cannon P.E.K.K.A Lumberjack Bats
Cannon P.E.K.K.A Lumberjack Bats Firecracker
Arrows Firecracker P.E.K.K.A The Log Lumberjack
Arrows The Log Bats Cannon Firecracker Lumberjack
Bats Arrows Cannon Firecracker
Arrows Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A Lumberjack
Cannon Firecracker Lumberjack
Bats Arrows Cannon Firecracker The Log Lumberjack
Arrows Bats Firecracker
Cannon P.E.K.K.A Lumberjack Bats The Log
Bats Arrows Cannon Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A Cannon Lumberjack
Cannon P.E.K.K.A The Log Lumberjack
Bats Arrows Cannon Firecracker P.E.K.K.A Lumberjack
Arrows Cannon Bats Firecracker The Log Lumberjack
Arrows The Log Bats Cannon Firecracker Lumberjack
P.E.K.K.A Cannon Lumberjack
Bats Arrows Cannon Firecracker P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Arrows Firecracker The Log Lumberjack
P.E.K.K.A Lumberjack Bats The Log
P.E.K.K.A Lumberjack Bats The Log
P.E.K.K.A Cannon Lumberjack
Arrows Firecracker Bats
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Firecracker The Log
P.E.K.K.A Cannon
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Arrows The Log
P.E.K.K.A Cannon Lumberjack
Cannon Firecracker
Bats Firecracker P.E.K.K.A The Log Lumberjack
Bats Arrows Cannon Firecracker P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats Lumberjack
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Bats Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Bats
Arrows Firecracker
Arrows The Log
Firecracker Lumberjack
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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