My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Barbarians Witch Electro Dragon
Zap
Firecracker Witch Prince
Barbarian Barrel
Firecracker Barbarians Elixir Golem Witch
The Log
Firecracker Barbarians Elixir Golem Witch Prince
Earthquake
Firecracker Barbarians Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Elixir Golem Witch Prince Electro Dragon
Fireball
Firecracker Barbarians Elixir Golem Witch Electro Dragon
Poison
Firecracker Barbarians Elixir Golem Witch Electro Dragon
Lightning
Witch Prince Electro Dragon
Rocket
Barbarians Witch Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Elixir Golem Fireball Barbarians Witch Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Elixir Golem Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Prince Elixir Golem Witch Electro Dragon
Firecracker
Zap Elixir Golem Prince
Barbarians
Elixir Golem
Firecracker Zap Fireball Witch Electro Dragon
Fireball
Zap Elixir Golem
Witch
Zap Elixir Golem Prince
Prince
Zap Firecracker Witch
Electro Dragon
Zap Elixir Golem

Defense Synergies 1 9

Zap
Fireball Firecracker Barbarians Witch Prince Electro Dragon
Firecracker
Zap Prince Electro Dragon
Barbarians
Zap
Elixir Golem
Fireball
Zap
Witch
Zap Prince Electro Dragon
Prince
Zap Firecracker Witch
Electro Dragon
Zap Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Electro Dragon
Barbarians Zap Firecracker Witch Prince Electro Dragon
Barbarians Witch Prince Electro Dragon
Barbarians Witch Prince Firecracker Electro Dragon
Firecracker Barbarians Fireball Prince
Fireball Zap Firecracker Electro Dragon
Zap Firecracker Fireball Witch Electro Dragon
Zap Barbarians Fireball Electro Dragon
Barbarians Witch Prince
Firecracker Barbarians Prince
Barbarians Witch Zap Firecracker Fireball Electro Dragon
Zap Firecracker Fireball Witch Electro Dragon
Barbarians Prince Zap Fireball Witch Electro Dragon
Fireball Zap Firecracker Barbarians Witch Prince Electro Dragon
Barbarians Prince
Barbarians Zap Fireball Prince
Barbarians Firecracker Fireball Witch Prince Electro Dragon
Fireball Zap Firecracker Barbarians Witch Prince Electro Dragon
Zap Witch Firecracker Barbarians Fireball Electro Dragon
Barbarians Prince
Firecracker Barbarians Fireball Witch Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Witch Prince
Fireball Zap Firecracker Prince Electro Dragon
Barbarians Zap Witch Prince Electro Dragon
Prince Zap Barbarians Fireball
Barbarians Witch Prince
Firecracker Fireball Zap Witch Electro Dragon
Prince Barbarians Fireball Witch
Barbarians Prince
Zap Electro Dragon Firecracker Barbarians Fireball Witch Prince
Witch Barbarians
Barbarians Witch Prince Electro Dragon
Zap Barbarians Fireball Prince
Barbarians Prince Fireball Witch
Firecracker Barbarians Fireball Witch Electro Dragon
Barbarians Witch Electro Dragon Zap Firecracker Fireball Prince
Zap Firecracker Barbarians Fireball Witch Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon
Firecracker Fireball Zap Electro Dragon
Fireball Electro Dragon
Firecracker Barbarians Fireball Prince
Fireball Zap Firecracker
Firecracker Fireball Zap Witch Electro Dragon
Firecracker Witch
Fireball Zap Firecracker Electro Dragon
Fireball Zap Firecracker Electro Dragon
Fireball Prince Electro Dragon
Firecracker Zap Fireball Prince Electro Dragon
Fireball Zap Firecracker Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Zap Firecracker Fireball Prince
Zap Firecracker Fireball Witch Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Zap Firecracker Fireball Prince Electro Dragon
Zap Firecracker Fireball Witch Electro Dragon
Fireball Prince
Fireball
Prince
Zap Barbarians Fireball Electro Dragon
Zap Firecracker Fireball Witch Electro Dragon
Witch
Firecracker Fireball Zap Witch Electro Dragon
Fireball Zap Witch Prince Electro Dragon
Fireball Zap Firecracker
Zap Firecracker Fireball Witch Electro Dragon
Zap Electro Dragon Firecracker Fireball Witch
Fireball
Zap Fireball Electro Dragon
Zap Firecracker Fireball Electro Dragon
Prince
Firecracker Fireball
Zap Barbarians Fireball Witch Prince Electro Dragon
Fireball Zap Firecracker Witch Electro Dragon
Fireball
Fireball Firecracker Prince Electro Dragon
Zap Firecracker Fireball Electro Dragon
Zap Fireball
Firecracker Prince Electro Dragon
Zap Electro Dragon Firecracker Fireball Witch
Firecracker Zap Fireball Witch Electro Dragon
Electro Dragon Zap Firecracker Fireball Witch Prince

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