My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Barbarians Night Witch Ram Rider
Zap
Firecracker Night Witch Ram Rider
Barbarian Barrel
Firecracker Barbarians Night Witch
The Log
Firecracker Barbarians Ram Rider
Earthquake
Firecracker Barbarians
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Barbarians Night Witch Ram Rider
Fireball
Firecracker Barbarians Night Witch Ram Rider
Poison
Firecracker Barbarians Night Witch
Lightning
Night Witch Ram Rider
Rocket
Barbarians Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Night Witch Barbarians Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Ram Rider The Log Night Witch Mega Knight
Arrows
Zap Night Witch Ram Rider Mega Knight
Firecracker
Zap Ram Rider Mega Knight
Barbarians
The Log
Zap Ram Rider Mega Knight
Night Witch
Zap Arrows Mega Knight
Ram Rider
Zap Arrows Firecracker The Log Mega Knight
Mega Knight
Zap Arrows Firecracker The Log Night Witch Ram Rider

Defense Synergies 3 13

Zap
Mega Knight Arrows Firecracker Barbarians The Log Night Witch Ram Rider
Arrows
Mega Knight Zap Barbarians
Firecracker
The Log Zap Night Witch Mega Knight
Barbarians
Zap Arrows
The Log
Firecracker Zap Night Witch Ram Rider Mega Knight
Night Witch
Zap Firecracker The Log Mega Knight
Ram Rider
Zap The Log
Mega Knight
Zap Arrows Firecracker The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Ram Rider
Barbarians Zap Firecracker The Log Night Witch Ram Rider Mega Knight
Barbarians Ram Rider Mega Knight Night Witch
Barbarians Night Witch Firecracker Ram Rider Mega Knight
Arrows Firecracker Barbarians The Log Mega Knight
Arrows The Log Zap Firecracker Night Witch Mega Knight
Ram Rider Zap Arrows Firecracker Night Witch
Zap Arrows Barbarians The Log Ram Rider Mega Knight
Barbarians Night Witch
Firecracker Barbarians Night Witch Mega Knight
Barbarians Zap Arrows Firecracker The Log Night Witch Ram Rider Mega Knight
Arrows Zap Firecracker Night Witch Ram Rider
Barbarians Night Witch Mega Knight Zap The Log Ram Rider
Mega Knight Zap Arrows Firecracker Barbarians The Log Night Witch
Barbarians Ram Rider Mega Knight
Barbarians Zap The Log Ram Rider Mega Knight
Barbarians Mega Knight Arrows Firecracker Night Witch
Arrows Mega Knight Zap Firecracker Barbarians The Log Night Witch Ram Rider
Zap Arrows The Log Firecracker Barbarians Ram Rider Mega Knight
Barbarians Ram Rider
Mega Knight Arrows Firecracker Barbarians The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap
Zap Arrows Firecracker The Log Mega Knight
Barbarians Mega Knight Zap The Log Ram Rider
Mega Knight Zap Barbarians The Log Night Witch Ram Rider
Barbarians Night Witch Ram Rider Mega Knight
Arrows Firecracker Zap Ram Rider
Barbarians Night Witch Ram Rider
Mega Knight Barbarians
Zap Mega Knight Firecracker Barbarians The Log
Barbarians
Mega Knight Barbarians
Mega Knight Zap Arrows Barbarians The Log
Barbarians Mega Knight Night Witch Ram Rider
Firecracker Barbarians Mega Knight
Barbarians Zap Firecracker The Log Night Witch
Arrows Mega Knight Zap Firecracker Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap The Log Ram Rider
Arrows The Log
Arrows Firecracker Barbarians The Log
Zap Arrows Firecracker The Log Mega Knight
Arrows Firecracker Zap Ram Rider
Arrows Firecracker The Log
Arrows The Log Zap Firecracker Ram Rider
Arrows The Log Zap Firecracker Ram Rider
Night Witch
Firecracker Zap Arrows The Log Ram Rider
Zap Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Night Witch
Zap Arrows Firecracker The Log Mega Knight
Zap Arrows Firecracker The Log Mega Knight
The Log Night Witch Mega Knight
Arrows
The Log
Zap Arrows Barbarians The Log
Zap Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Zap Ram Rider
Zap Arrows The Log Ram Rider Mega Knight
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Night Witch
Zap Firecracker
Night Witch
Zap Arrows The Log Night Witch Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Zap Barbarians Night Witch
Zap Arrows Firecracker Ram Rider
Arrows The Log
Firecracker Mega Knight
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight

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