My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Cannon Cart Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Cannon Cart Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Barbarians Electro Dragon Lumberjack
Zap
Firecracker Cannon Cart
Barbarian Barrel
Firecracker Barbarians Cannon Cart Lumberjack
The Log
Firecracker Barbarians Cannon Cart Lumberjack
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Electro Dragon Cannon Cart Lumberjack
Fireball
Firecracker Barbarians Electro Dragon Cannon Cart Lumberjack
Poison
Firecracker Barbarians Electro Dragon
Lightning
Electro Dragon Cannon Cart Lumberjack
Rocket
Barbarians Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Tornado Lumberjack Barbarians Electro Dragon Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Tornado Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Cannon Cart Lumberjack Mega Knight
Barbarians
Rage
Electro Dragon Cannon Cart
Tornado
Firecracker Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Rage Tornado Cannon Cart Mega Knight
Cannon Cart
Firecracker Rage Tornado Electro Dragon Lumberjack
Lumberjack
Firecracker Cannon Cart Mega Knight
Mega Knight
Firecracker Tornado Electro Dragon Lumberjack

Defense Synergies 0 10

Firecracker
Tornado Electro Dragon Lumberjack Mega Knight
Barbarians
Rage
Tornado
Firecracker Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Firecracker Tornado Cannon Cart Lumberjack
Cannon Cart
Tornado Electro Dragon Lumberjack
Lumberjack
Firecracker Electro Dragon Cannon Cart
Mega Knight
Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Electro Dragon
Barbarians Lumberjack Firecracker Electro Dragon Cannon Cart Mega Knight
Barbarians Tornado Lumberjack Mega Knight Electro Dragon Cannon Cart
Barbarians Lumberjack Firecracker Electro Dragon Cannon Cart Mega Knight
Firecracker Barbarians Tornado Lumberjack Mega Knight
Tornado Firecracker Electro Dragon Cannon Cart Lumberjack Mega Knight
Tornado Firecracker Electro Dragon
Barbarians Electro Dragon Cannon Cart Mega Knight
Barbarians Tornado Lumberjack
Tornado Firecracker Barbarians Cannon Cart Lumberjack Mega Knight
Barbarians Firecracker Tornado Electro Dragon Cannon Cart Lumberjack Mega Knight
Firecracker Tornado Electro Dragon
Barbarians Lumberjack Mega Knight Electro Dragon Cannon Cart
Mega Knight Firecracker Barbarians Tornado Electro Dragon Cannon Cart Lumberjack
Barbarians Cannon Cart Lumberjack Mega Knight
Barbarians Tornado Lumberjack Mega Knight
Barbarians Mega Knight Firecracker Tornado Electro Dragon Cannon Cart Lumberjack
Mega Knight Firecracker Barbarians Tornado Electro Dragon Cannon Cart Lumberjack
Tornado Firecracker Barbarians Electro Dragon Cannon Cart Lumberjack Mega Knight
Barbarians Tornado Cannon Cart Lumberjack
Mega Knight Firecracker Barbarians Electro Dragon Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Cannon Cart
Firecracker Electro Dragon Cannon Cart Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Electro Dragon Cannon Cart
Lumberjack Mega Knight Barbarians Tornado Cannon Cart
Barbarians Cannon Cart Lumberjack Mega Knight
Firecracker Tornado Electro Dragon
Barbarians Cannon Cart Lumberjack
Mega Knight Barbarians Cannon Cart Lumberjack
Electro Dragon Mega Knight Firecracker Barbarians Tornado Cannon Cart
Barbarians
Mega Knight Barbarians Electro Dragon Cannon Cart Lumberjack
Mega Knight Barbarians Tornado
Barbarians Cannon Cart Mega Knight Lumberjack
Firecracker Barbarians Electro Dragon Cannon Cart Mega Knight
Barbarians Electro Dragon Firecracker Tornado Cannon Cart Lumberjack
Mega Knight Firecracker Barbarians Electro Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Electro Dragon Cannon Cart
Cannon Cart Firecracker Barbarians
Firecracker Mega Knight
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Firecracker Tornado Electro Dragon Cannon Cart
Firecracker Tornado Electro Dragon
Firecracker Cannon Cart
Firecracker Electro Dragon Cannon Cart
Firecracker Cannon Cart
Firecracker Electro Dragon Cannon Cart
Firecracker Electro Dragon Cannon Cart Mega Knight
Tornado
Firecracker Electro Dragon Mega Knight
Firecracker Tornado Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Barbarians Electro Dragon Cannon Cart
Firecracker Tornado Electro Dragon Mega Knight
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Mega Knight
Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Barbarians Electro Dragon Cannon Cart
Firecracker Tornado Electro Dragon
Firecracker Electro Dragon Cannon Cart Lumberjack Mega Knight
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon Cannon Cart Mega Knight
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Cannon Cart Mega Knight

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