My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Barbarians Battle Ram Electro Wizard Magic Archer
The Log
Firecracker Barbarians Battle Ram
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Battle Ram P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Barbarians Battle Ram Electro Wizard Magic Archer
Poison
Firecracker Barbarians Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Battle Ram Electro Wizard Magic Archer Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Battle Ram Electro Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Tornado P.E.K.K.A
Barbarians
Battle Ram
Magic Archer Firecracker Tornado Lightning P.E.K.K.A Electro Wizard
Tornado
P.E.K.K.A Magic Archer Firecracker Battle Ram
Lightning
Battle Ram
P.E.K.K.A
Tornado Electro Wizard Magic Archer Firecracker Battle Ram
Electro Wizard
P.E.K.K.A Battle Ram Magic Archer
Magic Archer
Battle Ram Tornado P.E.K.K.A Electro Wizard

Defense Synergies 2 6

Firecracker
Tornado P.E.K.K.A Electro Wizard
Barbarians
Battle Ram
Tornado
P.E.K.K.A Magic Archer Firecracker Electro Wizard
Lightning
P.E.K.K.A
Tornado Firecracker Electro Wizard
Electro Wizard
Firecracker Tornado P.E.K.K.A Magic Archer
Magic Archer
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Wizard Magic Archer
Barbarians P.E.K.K.A Firecracker Electro Wizard
Barbarians Tornado P.E.K.K.A Lightning Electro Wizard
Barbarians P.E.K.K.A Firecracker Electro Wizard
Lightning Firecracker Barbarians Tornado P.E.K.K.A
Tornado Firecracker Electro Wizard Magic Archer
Tornado Lightning Electro Wizard Firecracker Magic Archer
Lightning Barbarians P.E.K.K.A Electro Wizard Magic Archer
Barbarians P.E.K.K.A Tornado
Tornado Firecracker Barbarians Electro Wizard
Barbarians Electro Wizard Firecracker Tornado Magic Archer
Firecracker Tornado Electro Wizard Magic Archer
Barbarians P.E.K.K.A Lightning Electro Wizard
Firecracker Barbarians Tornado P.E.K.K.A Electro Wizard Magic Archer
Barbarians P.E.K.K.A Electro Wizard
Barbarians Tornado Lightning P.E.K.K.A Electro Wizard
Barbarians Firecracker Tornado P.E.K.K.A Electro Wizard
Firecracker Barbarians Tornado Electro Wizard Magic Archer
Tornado Firecracker Barbarians Electro Wizard Magic Archer
Barbarians P.E.K.K.A Tornado Electro Wizard
Firecracker Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Lightning Magic Archer
Barbarians P.E.K.K.A Lightning Electro Wizard
Lightning P.E.K.K.A Barbarians Tornado Electro Wizard
Barbarians P.E.K.K.A
Firecracker Tornado Electro Wizard Magic Archer
P.E.K.K.A Barbarians Lightning Electro Wizard
P.E.K.K.A Barbarians
Lightning P.E.K.K.A Electro Wizard Firecracker Barbarians Tornado Magic Archer
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Lightning P.E.K.K.A Barbarians Tornado Electro Wizard
Barbarians Lightning P.E.K.K.A
Firecracker Barbarians Magic Archer
Barbarians Electro Wizard Firecracker Tornado Lightning P.E.K.K.A Magic Archer
Firecracker Barbarians P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Firecracker
Firecracker Tornado Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Firecracker Barbarians
Firecracker Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Lightning Magic Archer
Firecracker Tornado Lightning
Lightning Tornado Electro Wizard
Firecracker Lightning Tornado Electro Wizard Magic Archer
Lightning Firecracker Tornado Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Magic Archer
Lightning Magic Archer Firecracker
Lightning Tornado
Lightning
Lightning Firecracker Electro Wizard Magic Archer
Lightning Firecracker Tornado Magic Archer
Lightning Magic Archer
Lightning Tornado
Tornado Lightning
Lightning Barbarians
Firecracker Tornado Magic Archer
Firecracker Tornado Lightning Electro Wizard Magic Archer
Lightning Tornado Magic Archer
Lightning Firecracker Tornado Magic Archer
Lightning Firecracker Tornado Electro Wizard Magic Archer
Lightning Electro Wizard Firecracker
Lightning
Lightning Magic Archer
Lightning Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Lightning Magic Archer
Lightning Electro Wizard Barbarians Magic Archer
Lightning Firecracker Tornado Electro Wizard Magic Archer
Lightning Firecracker Electro Wizard Magic Archer
Firecracker Lightning Magic Archer
Lightning Tornado
Firecracker P.E.K.K.A
Firecracker Tornado Lightning Electro Wizard Magic Archer
Firecracker Tornado Lightning Electro Wizard Magic Archer
Lightning Firecracker Tornado Electro Wizard Magic Archer

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