My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Barbarians Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Tesla Barbarians Guards
The Log
Firecracker Barbarians Guards
Earthquake
Firecracker Tesla Barbarians Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Barbarians Battle Healer Guards Mother Witch
Fireball
Firecracker Tesla Barbarians Battle Healer Mother Witch
Poison
Firecracker Barbarians Battle Healer Guards Mother Witch
Lightning
Tesla Battle Healer Mother Witch
Rocket
Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Guards Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Tesla Battle Healer Mother Witch Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Tesla

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Lightning Mother Witch
Firecracker
Battle Healer
Tesla
Barbarians
Battle Healer
Battle Healer
Arrows Firecracker Barbarians
Guards
Lightning
Arrows
Mother Witch
Arrows

Defense Synergies 0 13

Arrows
Tesla Barbarians Battle Healer Lightning Mother Witch
Firecracker
Tesla Battle Healer Guards
Tesla
Arrows Firecracker Battle Healer Guards Mother Witch
Barbarians
Arrows
Battle Healer
Arrows Firecracker Tesla Mother Witch
Guards
Firecracker Tesla Mother Witch
Lightning
Arrows
Mother Witch
Arrows Tesla Battle Healer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Tesla
Barbarians Firecracker Tesla Battle Healer
Tesla Barbarians Lightning
Tesla Barbarians Firecracker Guards
Lightning Arrows Firecracker Barbarians Battle Healer
Arrows Firecracker Tesla Guards Mother Witch
Tesla Lightning Arrows Firecracker
Lightning Arrows Tesla Barbarians Battle Healer
Tesla Barbarians
Guards Firecracker Tesla Barbarians Battle Healer
Barbarians Guards Mother Witch Arrows Firecracker Tesla
Arrows Tesla Firecracker
Tesla Barbarians Battle Healer Guards Lightning
Arrows Firecracker Tesla Barbarians Guards
Barbarians Tesla
Barbarians Tesla Lightning
Tesla Barbarians Arrows Firecracker
Arrows Tesla Firecracker Barbarians Battle Healer Guards
Arrows Firecracker Tesla Barbarians Battle Healer Guards Mother Witch
Barbarians Tesla
Arrows Firecracker Tesla Barbarians Battle Healer Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Tesla Battle Healer
Arrows Firecracker Tesla Battle Healer Lightning
Barbarians Guards Battle Healer Lightning
Guards Lightning Tesla Barbarians Battle Healer
Barbarians Tesla Battle Healer Guards
Arrows Firecracker Mother Witch Tesla
Guards Tesla Barbarians Battle Healer Lightning
Tesla Barbarians Battle Healer
Lightning Firecracker Barbarians
Tesla Barbarians Guards
Tesla Barbarians Guards
Lightning Arrows Barbarians Guards
Barbarians Lightning Tesla Guards
Firecracker Tesla Barbarians
Tesla Barbarians Guards Firecracker Battle Healer Lightning
Arrows Firecracker Tesla Barbarians Battle Healer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker Barbarians Guards
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Guards
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mother Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Firecracker Mother Witch
Arrows Firecracker Lightning
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mother Witch
Lightning Firecracker Guards
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Barbarians Guards
Lightning Arrows Firecracker
Arrows
Lightning Firecracker
Arrows Firecracker Lightning
Lightning Arrows
Firecracker
Firecracker Guards Lightning
Firecracker Lightning
Lightning Firecracker

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