My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Ice Wizard Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Bandit
Giant Snowball
Archers Miner
Zap
Archers Firecracker Bandit
Barbarian Barrel
Archers Knight Firecracker Ice Wizard Bandit Magic Archer
The Log
Archers Firecracker Bandit
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Miner Ice Wizard Bandit Magic Archer
Fireball
Archers Firecracker Ice Wizard Bandit Magic Archer
Poison
Archers Firecracker Ice Wizard Magic Archer
Lightning
Knight Ice Wizard Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Knight Firecracker Miner Ice Wizard Bandit Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Knight Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Barbarian Barrel Miner Bandit
Knight
Archers Firecracker Barbarian Barrel Miner Ice Wizard Magic Archer
Firecracker
Knight Miner Barbarian Barrel Bandit
Barbarian Barrel
Archers Knight Firecracker Miner Ice Wizard Bandit
Miner
Firecracker Archers Knight Barbarian Barrel Bandit Magic Archer
Ice Wizard
Knight Barbarian Barrel Bandit
Bandit
Archers Firecracker Barbarian Barrel Miner Ice Wizard Magic Archer
Magic Archer
Knight Miner Bandit

Defense Synergies 5 13

Archers
Knight Barbarian Barrel Firecracker Ice Wizard Bandit
Knight
Archers Firecracker Ice Wizard Magic Archer Barbarian Barrel
Firecracker
Knight Archers Barbarian Barrel Ice Wizard Bandit
Barbarian Barrel
Archers Knight Firecracker Miner Ice Wizard Bandit Magic Archer
Miner
Barbarian Barrel
Ice Wizard
Knight Archers Firecracker Barbarian Barrel Bandit
Bandit
Archers Firecracker Barbarian Barrel Ice Wizard Magic Archer
Magic Archer
Knight Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel Magic Archer
Knight Firecracker Ice Wizard Bandit
Archers Knight Ice Wizard Bandit
Knight Firecracker Ice Wizard Bandit
Firecracker Barbarian Barrel
Barbarian Barrel Archers Firecracker Ice Wizard Bandit Magic Archer
Archers Firecracker Ice Wizard Magic Archer
Barbarian Barrel Bandit Magic Archer
Ice Wizard
Knight Archers Firecracker Barbarian Barrel Miner Ice Wizard Bandit
Archers Ice Wizard Knight Firecracker Barbarian Barrel Bandit Magic Archer
Archers Firecracker Ice Wizard Magic Archer
Knight Ice Wizard Bandit
Firecracker Barbarian Barrel Magic Archer
Knight Bandit
Bandit
Knight Firecracker
Archers Knight Firecracker Barbarian Barrel Ice Wizard Bandit Magic Archer
Barbarian Barrel Archers Knight Firecracker Ice Wizard Bandit Magic Archer
Archers Knight Firecracker Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Barbarian Barrel Bandit
Bandit Archers Knight Firecracker Barbarian Barrel Miner Magic Archer
Bandit Knight
Knight Barbarian Barrel Bandit
Knight Bandit
Firecracker Archers Ice Wizard Magic Archer
Archers Knight Ice Wizard Bandit
Knight
Knight Firecracker Barbarian Barrel Bandit Magic Archer
Knight
Knight Bandit
Archers Firecracker Magic Archer
Archers Knight Firecracker Barbarian Barrel Magic Archer
Archers Firecracker Barbarian Barrel Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Miner Ice Wizard Bandit Magic Archer
Barbarian Barrel Miner Bandit Magic Archer
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Magic Archer
Firecracker Ice Wizard Magic Archer
Archers Firecracker Magic Archer
Firecracker Barbarian Barrel Ice Wizard Magic Archer
Miner Firecracker Bandit
Firecracker Miner Knight Barbarian Barrel Bandit Magic Archer
Archers Firecracker Magic Archer
Knight Firecracker Barbarian Barrel Miner Bandit Magic Archer
Firecracker Barbarian Barrel Bandit Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Bandit Magic Archer
Magic Archer Firecracker Barbarian Barrel Bandit
Barbarian Barrel
Archers Firecracker Barbarian Barrel Bandit Magic Archer
Firecracker Barbarian Barrel Miner Magic Archer
Magic Archer
Barbarian Barrel
Firecracker Barbarian Barrel Ice Wizard Magic Archer
Firecracker Miner Barbarian Barrel Ice Wizard Bandit Magic Archer
Miner Bandit Magic Archer
Miner Firecracker Barbarian Barrel Bandit Magic Archer
Archers Firecracker Ice Wizard Magic Archer
Firecracker
Miner Bandit Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Archers Barbarian Barrel Bandit Magic Archer
Archers Firecracker Ice Wizard Magic Archer
Barbarian Barrel
Miner Knight Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Barbarian Barrel Miner Bandit Magic Archer

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