My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Cannon Goblin Barrel
Zap
Archers Cannon Firecracker Goblin Barrel
Barbarian Barrel
Archers Cannon Firecracker Heal Spirit Goblin Barrel
The Log
Archers Cannon Firecracker Heal Spirit Goblin Barrel
Earthquake
Archers Cannon Firecracker Goblin Barrel
Arrows
Archers Firecracker Heal Spirit Goblin Barrel
Royal Delivery
Archers Firecracker Heal Spirit Goblin Barrel
Fireball
Archers Cannon Firecracker Goblin Barrel
Poison
Archers Cannon Firecracker
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem The Log Archers Cannon Firecracker Goblin Barrel Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Ice Golem The Log Archers

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Heal Spirit
Cannon
Firecracker
Ice Golem Goblin Barrel
Heal Spirit
Archers
Ice Golem
Archers Goblin Barrel Firecracker
Rocket
Goblin Barrel
Ice Golem Firecracker
The Log

Defense Synergies 5 7

Archers
Ice Golem Cannon Firecracker The Log
Cannon
Ice Golem The Log Archers Firecracker Rocket
Firecracker
Ice Golem The Log Archers Cannon
Heal Spirit
Ice Golem
Archers Cannon Firecracker The Log
Rocket
Cannon The Log
Goblin Barrel
The Log
Cannon Firecracker Archers Ice Golem Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Ice Golem The Log
Cannon Firecracker The Log
Cannon Rocket Archers
Cannon Firecracker
Firecracker Rocket The Log
The Log Archers Cannon Firecracker
Rocket Archers Cannon Firecracker
Rocket Cannon Ice Golem The Log
Cannon
Archers Cannon Firecracker Ice Golem
Archers Cannon Firecracker Ice Golem The Log
Archers Firecracker
Cannon Rocket The Log
Rocket Cannon Firecracker The Log
Cannon
Rocket Cannon The Log
Cannon Firecracker
Cannon Archers Firecracker The Log
The Log Archers Cannon Firecracker Ice Golem
Cannon
Archers Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem
Archers Firecracker Ice Golem Rocket The Log
Ice Golem Rocket The Log
Rocket Ice Golem The Log
Cannon
Firecracker Rocket Archers Ice Golem
Rocket Archers Ice Golem
Rocket Firecracker Ice Golem The Log
Cannon
Rocket The Log
Rocket Cannon Ice Golem
Archers Cannon Firecracker
Archers Firecracker Ice Golem Rocket The Log
Archers Cannon Firecracker Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Ice Golem Rocket The Log
Rocket Firecracker The Log
Firecracker Ice Golem Rocket
Archers Firecracker The Log
The Log Firecracker Ice Golem
The Log Firecracker
Rocket
Firecracker Rocket The Log
Archers Firecracker Rocket
Rocket Firecracker Ice Golem The Log
Firecracker Rocket
Firecracker Ice Golem The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Archers Firecracker The Log
Rocket Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker Ice Golem The Log
Firecracker The Log
The Log
Rocket Firecracker The Log
Archers Firecracker Ice Golem
Rocket Firecracker
Rocket The Log
Rocket Firecracker
Rocket Firecracker The Log
Archers Rocket
Rocket Archers Firecracker
The Log
Firecracker Rocket
The Log Firecracker Ice Golem
Rocket
Firecracker
Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log

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