My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Ice Wizard Fisherman Magic Archer Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Sparky
Giant Snowball
Fire Spirit Musketeer Fisherman
Zap
Fire Spirit Royal Giant Fisherman Sparky
Barbarian Barrel
Fire Spirit Musketeer Ice Wizard Magic Archer Sparky
The Log
Fire Spirit Royal Giant Musketeer Fisherman Sparky
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Ice Wizard Fisherman Magic Archer Sparky
Fireball
Musketeer Ice Wizard Fisherman Magic Archer Sparky
Poison
Musketeer Ice Wizard Fisherman Magic Archer Sparky
Lightning
Musketeer Ice Wizard Fisherman Magic Archer Sparky Monk
Rocket
Musketeer Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Wizard Fisherman Musketeer Magic Archer Monk Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Ice Wizard Fisherman Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Fisherman Sparky
Royal Giant
Fire Spirit Ice Wizard Fisherman Musketeer Magic Archer Sparky Monk
Musketeer
Royal Giant Fisherman
Ice Wizard
Royal Giant Fisherman
Fisherman
Royal Giant Fire Spirit Musketeer Ice Wizard Sparky
Magic Archer
Royal Giant
Sparky
Fire Spirit Royal Giant Fisherman
Monk
Royal Giant

Defense Synergies 0 5

Fire Spirit
Sparky
Royal Giant
Musketeer
Fisherman
Ice Wizard
Fisherman
Fisherman
Musketeer Ice Wizard Magic Archer Monk
Magic Archer
Fisherman
Sparky
Fire Spirit
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Magic Archer Sparky
Sparky Musketeer Ice Wizard Fisherman Monk
Fisherman Sparky Fire Spirit Musketeer Ice Wizard
Sparky Musketeer Ice Wizard Fisherman Monk
Sparky Monk
Fire Spirit Musketeer Ice Wizard Magic Archer
Musketeer Fire Spirit Ice Wizard Magic Archer
Musketeer Magic Archer Sparky Monk
Sparky Musketeer Ice Wizard Fisherman
Fire Spirit Musketeer Ice Wizard Fisherman Sparky
Ice Wizard Musketeer Fisherman Magic Archer
Musketeer Ice Wizard Magic Archer
Sparky Fire Spirit Musketeer Ice Wizard
Fire Spirit Sparky Magic Archer
Sparky
Monk Fisherman Sparky
Sparky Musketeer Fisherman
Fire Spirit Musketeer Ice Wizard Fisherman Magic Archer
Fire Spirit Musketeer Ice Wizard Fisherman Magic Archer
Sparky Musketeer Fisherman
Fire Spirit Musketeer Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman Sparky
Musketeer Fisherman Magic Archer Monk
Musketeer Fisherman Sparky
Musketeer Fisherman Sparky Monk
Musketeer Fisherman Sparky
Fire Spirit Musketeer Ice Wizard Magic Archer Monk
Sparky Musketeer Ice Wizard
Fisherman Sparky
Magic Archer Sparky Monk
Musketeer Sparky
Musketeer Sparky
Monk
Sparky
Musketeer Magic Archer Sparky
Sparky Musketeer Fisherman Magic Archer Monk
Musketeer Ice Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Sparky Monk
Monk Musketeer Ice Wizard Fisherman Magic Archer
Magic Archer Sparky
Musketeer Sparky
Fire Spirit Magic Archer Sparky
Fire Spirit Musketeer Ice Wizard Magic Archer Monk
Fire Spirit Musketeer Magic Archer Sparky
Fire Spirit Ice Wizard Magic Archer
Monk Fisherman
Fire Spirit Musketeer Fisherman Sparky
Monk Musketeer Fisherman Magic Archer Sparky
Monk Fire Spirit Musketeer Magic Archer
Fire Spirit Musketeer Fisherman Magic Archer Sparky
Musketeer Fisherman Magic Archer Monk
Musketeer Fisherman Magic Archer Sparky
Musketeer Magic Archer Sparky
Magic Archer Musketeer Sparky
Monk Sparky
Fisherman Sparky
Fire Spirit Musketeer Fisherman Magic Archer Sparky Monk
Fire Spirit Magic Archer Monk
Musketeer Magic Archer Sparky Monk
Musketeer Fisherman Sparky Monk
Musketeer Monk
Fire Spirit Ice Wizard Magic Archer Sparky
Fisherman
Musketeer Ice Wizard Fisherman Magic Archer Sparky Monk
Musketeer Fisherman Magic Archer Sparky Monk
Musketeer Fisherman Magic Archer Sparky
Fire Spirit Musketeer Ice Wizard Magic Archer Sparky
Musketeer
Sparky
Musketeer Magic Archer Sparky
Magic Archer Sparky Monk
Sparky
Magic Archer Sparky Monk
Fire Spirit Musketeer Magic Archer
Fire Spirit Musketeer Ice Wizard Magic Archer Monk
Musketeer Magic Archer Sparky
Musketeer Magic Archer
Monk Sparky
Musketeer Sparky
Musketeer Magic Archer Sparky
Musketeer Magic Archer
Musketeer Magic Archer Sparky Monk

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