My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Elixir Golem Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Skeleton Barrel Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem
Giant Snowball
Fire Spirit Skeleton Barrel
Zap
Fire Spirit Skeleton Barrel
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Skeleton Barrel Elixir Golem Executioner
The Log
Electro Spirit Fire Spirit Ice Spirit Skeleton Barrel Elixir Golem
Earthquake
Elixir Golem
Arrows
Electro Spirit Fire Spirit Ice Spirit Skeleton Barrel
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Skeleton Barrel Elixir Golem Executioner P.E.K.K.A
Fireball
Skeleton Barrel Elixir Golem Executioner
Poison
Skeleton Barrel Elixir Golem Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Skeleton Barrel Elixir Golem Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Skeleton Barrel Elixir Golem Poison Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Ice Spirit Skeleton Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Fire Spirit
P.E.K.K.A Skeleton Barrel Elixir Golem
Ice Spirit
P.E.K.K.A Skeleton Barrel Elixir Golem Executioner
Skeleton Barrel
Fire Spirit Ice Spirit Elixir Golem Poison
Elixir Golem
Poison Fire Spirit Ice Spirit Skeleton Barrel Executioner
Poison
Elixir Golem P.E.K.K.A Skeleton Barrel
Executioner
Ice Spirit Elixir Golem P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Poison Electro Spirit Executioner

Defense Synergies 0 5

Electro Spirit
Fire Spirit
Ice Spirit P.E.K.K.A
Ice Spirit
Fire Spirit Poison Executioner P.E.K.K.A
Skeleton Barrel
Elixir Golem
Poison
Ice Spirit
Executioner
Ice Spirit
P.E.K.K.A
Fire Spirit Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Executioner
P.E.K.K.A Ice Spirit Executioner
P.E.K.K.A Fire Spirit Executioner
P.E.K.K.A
Poison P.E.K.K.A
Electro Spirit Fire Spirit Executioner
Electro Spirit Fire Spirit Ice Spirit Poison Executioner
Electro Spirit Skeleton Barrel Poison P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit
Poison Executioner Electro Spirit
Executioner Poison
P.E.K.K.A Fire Spirit Ice Spirit
Fire Spirit Executioner Electro Spirit Ice Spirit Poison P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Poison Executioner P.E.K.K.A
Fire Spirit Ice Spirit Electro Spirit Executioner
Poison Executioner Electro Spirit Fire Spirit Ice Spirit
P.E.K.K.A
Electro Spirit Fire Spirit Poison Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Poison Skeleton Barrel Executioner
P.E.K.K.A Ice Spirit
P.E.K.K.A
P.E.K.K.A Executioner
Fire Spirit Poison Executioner Electro Spirit Ice Spirit Skeleton Barrel
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Spirit Ice Spirit Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Poison
P.E.K.K.A Executioner
Executioner
Electro Spirit Ice Spirit Poison Executioner P.E.K.K.A
Poison Executioner Electro Spirit P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison
Poison Skeleton Barrel Executioner
Skeleton Barrel Poison
Skeleton Barrel Poison
Poison Executioner Fire Spirit
Poison Executioner Electro Spirit Fire Spirit Ice Spirit Skeleton Barrel
Fire Spirit Poison Executioner
Poison Fire Spirit Ice Spirit Skeleton Barrel Executioner
Poison Skeleton Barrel
Fire Spirit Poison
Poison Skeleton Barrel
Poison Fire Spirit Executioner
Poison Fire Spirit Skeleton Barrel Executioner
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Poison Executioner
Skeleton Barrel Poison Executioner
Poison
Fire Spirit Skeleton Barrel Poison Executioner
Fire Spirit Skeleton Barrel Poison
Poison
Poison
Skeleton Barrel Poison
Poison Electro Spirit Fire Spirit Ice Spirit Executioner
Poison Skeleton Barrel Executioner
Skeleton Barrel Poison
Poison Skeleton Barrel
Poison Fire Spirit Executioner
Electro Spirit Ice Spirit Skeleton Barrel Poison
Poison
Electro Spirit Ice Spirit Poison
P.E.K.K.A
Poison
Skeleton Barrel Electro Spirit Fire Spirit Ice Spirit
Poison Fire Spirit Executioner
Poison Executioner
Skeleton Barrel Poison Executioner
Poison
Executioner P.E.K.K.A
Electro Spirit Ice Spirit Poison
Poison Executioner
Poison Skeleton Barrel Executioner

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