My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Electro Dragon
Zap
Fire Spirit Firecracker
Barbarian Barrel
Electro Spirit Fire Spirit Firecracker
The Log
Electro Spirit Fire Spirit Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Electro Spirit Fire Spirit Firecracker
Royal Delivery
Electro Spirit Fire Spirit Firecracker Mini P.E.K.K.A Electro Dragon
Fireball
Firecracker Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Zap Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Zap Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Zap Arrows Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Zap Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Fire Spirit
Zap Mini P.E.K.K.A
Zap
Arrows Firecracker Electro Spirit Fire Spirit Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows
Zap Mini P.E.K.K.A Mega Knight
Firecracker
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Fire Spirit Zap Arrows Firecracker Mega Knight
Electro Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Mini P.E.K.K.A Electro Dragon

Defense Synergies 3 12

Electro Spirit
Zap
Fire Spirit
Zap Firecracker Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mega Knight Electro Spirit Fire Spirit Arrows Firecracker Electro Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A
Firecracker
Fire Spirit Zap Mini P.E.K.K.A Electro Dragon Mega Knight
Mini P.E.K.K.A
Zap Fire Spirit Arrows Firecracker Electro Dragon
Electro Dragon
Zap Firecracker Mini P.E.K.K.A
Mega Knight
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon
Mini P.E.K.K.A Zap Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A Mega Knight Fire Spirit Electro Dragon
Mini P.E.K.K.A Firecracker Electro Dragon Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Electro Spirit Fire Spirit Zap Firecracker Electro Dragon Mega Knight
Electro Spirit Fire Spirit Zap Arrows Firecracker Electro Dragon
Electro Spirit Zap Arrows Electro Dragon Mega Knight
Mini P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A Mega Knight
Electro Spirit Zap Arrows Firecracker Electro Dragon Mega Knight
Arrows Zap Firecracker Electro Dragon
Mini P.E.K.K.A Mega Knight Fire Spirit Zap Electro Dragon
Fire Spirit Mega Knight Electro Spirit Zap Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Fire Spirit Arrows Mega Knight Electro Spirit Zap Firecracker Electro Dragon
Zap Arrows Electro Spirit Fire Spirit Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A
Mega Knight Electro Spirit Fire Spirit Arrows Firecracker Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Arrows Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Mega Knight Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Fire Spirit Arrows Firecracker Electro Spirit Zap Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Electro Dragon Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Electro Dragon
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight
Firecracker Electro Dragon Mega Knight
Electro Dragon Electro Spirit Zap Firecracker Mini P.E.K.K.A
Arrows Mega Knight Electro Spirit Zap Firecracker Mini P.E.K.K.A Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Zap Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Fire Spirit Zap Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit Fire Spirit Zap Electro Dragon
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Zap Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Fire Spirit Mini P.E.K.K.A Electro Dragon
Firecracker Zap Arrows Electro Dragon
Fire Spirit Zap Arrows Firecracker Electro Dragon
Fire Spirit Firecracker
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Fire Spirit Zap Arrows Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Fire Spirit Zap Arrows Firecracker Electro Dragon Mega Knight
Mega Knight
Arrows
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Spirit Fire Spirit Electro Dragon Mega Knight
Arrows Firecracker Zap Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Firecracker
Fire Spirit Zap Arrows Firecracker Electro Dragon
Zap Electro Dragon Electro Spirit Firecracker
Mini P.E.K.K.A
Zap Arrows Electro Dragon Mega Knight
Zap Electro Spirit Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Zap Electro Spirit Fire Spirit Electro Dragon
Fire Spirit Zap Arrows Firecracker Electro Dragon
Arrows
Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Zap Firecracker Electro Dragon
Zap Arrows
Firecracker Electro Dragon Mega Knight
Zap Electro Dragon Electro Spirit Firecracker
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker Mega Knight

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