My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Tesla Wizard Executioner Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Tesla Hog Rider Wizard Executioner Electro Wizard Lumberjack
Poison
Wizard Executioner Electro Wizard
Lightning
Tesla Wizard Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Hog Rider Electro Wizard Lumberjack Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tesla Hog Rider Electro Wizard Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Hog Rider
Wizard Executioner Electro Wizard Lumberjack Mega Knight
Wizard
Hog Rider P.E.K.K.A Lumberjack Mega Knight
Executioner
Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Wizard Executioner Lumberjack
Electro Wizard
P.E.K.K.A Hog Rider Lumberjack Mega Knight
Lumberjack
Hog Rider Wizard P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Hog Rider Wizard Executioner Electro Wizard Lumberjack

Defense Synergies 0 11

Tesla
Wizard Electro Wizard
Hog Rider
Wizard
Tesla P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Executioner
Lumberjack Mega Knight
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Tesla Wizard P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Wizard Executioner Electro Wizard
Mega Knight
Wizard Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Executioner Electro Wizard
P.E.K.K.A Lumberjack Tesla Executioner Electro Wizard Mega Knight
Tesla P.E.K.K.A Lumberjack Mega Knight Executioner Electro Wizard
Tesla P.E.K.K.A Lumberjack Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Tesla Executioner Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Wizard Executioner
Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla P.E.K.K.A Lumberjack
Tesla Electro Wizard Lumberjack Mega Knight
Executioner Electro Wizard Tesla Wizard Lumberjack Mega Knight
Tesla Executioner Wizard Electro Wizard
Tesla P.E.K.K.A Lumberjack Mega Knight Wizard Electro Wizard
Wizard Executioner Mega Knight Tesla P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Tesla Electro Wizard Lumberjack Mega Knight
Tesla P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Tesla Wizard Mega Knight Executioner P.E.K.K.A Electro Wizard Lumberjack
Tesla Mega Knight Wizard Executioner Electro Wizard Lumberjack
Wizard Executioner Tesla Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Tesla Electro Wizard Lumberjack
Wizard Mega Knight Tesla Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla P.E.K.K.A Electro Wizard
Electro Wizard Tesla Wizard Executioner Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Tesla Electro Wizard
P.E.K.K.A Tesla Executioner Lumberjack Mega Knight
Wizard Executioner Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Tesla Lumberjack
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla Lumberjack
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Tesla Wizard Executioner Lumberjack
Wizard Tesla Executioner Mega Knight
Tesla Electro Wizard Executioner P.E.K.K.A Lumberjack
Executioner Mega Knight Tesla Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Electro Wizard
Wizard Executioner Mega Knight
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard
Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner Mega Knight
Wizard Executioner Electro Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Wizard Executioner Mega Knight
Wizard Executioner Electro Wizard
Wizard Mega Knight
Wizard Executioner Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Electro Wizard
Wizard Executioner Electro Wizard
Wizard Executioner Electro Wizard Lumberjack Mega Knight
Wizard Executioner
Executioner P.E.K.K.A Mega Knight
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard Mega Knight

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