My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mini P.E.K.K.A Flying Machine Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Flying Machine Electro Dragon
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Elixir Golem Magic Archer
The Log
Goblin Gang Elixir Golem Mini P.E.K.K.A
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Elixir Golem Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon Magic Archer
Fireball
Goblin Gang Elixir Golem Flying Machine Battle Healer Electro Dragon Magic Archer
Poison
Goblin Gang Elixir Golem Flying Machine Battle Healer Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Battle Healer Electro Dragon Magic Archer
Rocket
Battle Healer Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Elixir Golem Mini P.E.K.K.A Flying Machine Battle Healer Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Elixir Golem Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mini P.E.K.K.A Battle Healer
Goblin Gang
Elixir Golem Mini P.E.K.K.A Battle Healer
Elixir Golem
Battle Healer Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Electro Dragon Magic Archer
Mini P.E.K.K.A
Arrows Goblin Gang Elixir Golem Battle Healer Magic Archer
Flying Machine
Elixir Golem Battle Healer Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Magic Archer
Electro Dragon
Battle Healer Elixir Golem Flying Machine Magic Archer
Magic Archer
Elixir Golem Mini P.E.K.K.A Battle Healer Electro Dragon

Defense Synergies 1 12

Arrows
Mini P.E.K.K.A Battle Healer
Goblin Gang
Mini P.E.K.K.A Flying Machine Battle Healer Magic Archer
Elixir Golem
Mini P.E.K.K.A
Arrows Goblin Gang Battle Healer Electro Dragon Magic Archer
Flying Machine
Goblin Gang Battle Healer Electro Dragon
Battle Healer
Electro Dragon Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Magic Archer
Electro Dragon
Battle Healer Mini P.E.K.K.A Flying Machine
Magic Archer
Goblin Gang Mini P.E.K.K.A Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Dragon Magic Archer
Mini P.E.K.K.A Goblin Gang Flying Machine Battle Healer Electro Dragon
Goblin Gang Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Goblin Gang Electro Dragon
Arrows Mini P.E.K.K.A Battle Healer
Arrows Goblin Gang Flying Machine Electro Dragon Magic Archer
Arrows Goblin Gang Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine Battle Healer Electro Dragon Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Battle Healer
Goblin Gang Arrows Flying Machine Electro Dragon Magic Archer
Arrows Goblin Gang Flying Machine Electro Dragon Magic Archer
Mini P.E.K.K.A Goblin Gang Flying Machine Battle Healer Electro Dragon
Arrows Goblin Gang Mini P.E.K.K.A Electro Dragon Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Electro Dragon
Arrows Goblin Gang Flying Machine Battle Healer Electro Dragon Magic Archer
Arrows Flying Machine Battle Healer Electro Dragon Magic Archer
Mini P.E.K.K.A
Goblin Gang Arrows Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Battle Healer
Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon Magic Archer
Goblin Gang Mini P.E.K.K.A Battle Healer Electro Dragon
Goblin Gang Mini P.E.K.K.A Battle Healer
Goblin Gang Mini P.E.K.K.A Battle Healer
Arrows Goblin Gang Flying Machine Electro Dragon Magic Archer
Goblin Gang Mini P.E.K.K.A Flying Machine Battle Healer
Mini P.E.K.K.A Battle Healer
Electro Dragon Mini P.E.K.K.A Flying Machine Magic Archer
Goblin Gang
Mini P.E.K.K.A Flying Machine Electro Dragon
Arrows
Mini P.E.K.K.A Goblin Gang
Flying Machine Electro Dragon Magic Archer
Goblin Gang Electro Dragon Mini P.E.K.K.A Flying Machine Battle Healer Magic Archer
Arrows Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine
Arrows Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine Electro Dragon
Goblin Gang Mini P.E.K.K.A Electro Dragon
Arrows Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Magic Archer Arrows Flying Machine Electro Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Magic Archer
Arrows
Arrows Flying Machine Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Electro Dragon Flying Machine
Mini P.E.K.K.A
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Goblin Gang Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Arrows
Goblin Gang Mini P.E.K.K.A Flying Machine Electro Dragon Magic Archer
Arrows Flying Machine Electro Dragon Magic Archer
Arrows
Flying Machine Electro Dragon
Electro Dragon Goblin Gang Flying Machine Magic Archer
Flying Machine Electro Dragon Magic Archer
Electro Dragon Flying Machine Magic Archer

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