My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Electro Giant Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Night Witch
Giant Snowball
Archers Night Witch Little Prince
Zap
Archers Firecracker Night Witch Little Prince
Barbarian Barrel
Archers Knight Firecracker Elite Barbarians Bomb Tower Night Witch Little Prince
The Log
Archers Firecracker Elite Barbarians Little Prince
Earthquake
Archers Firecracker Bomb Tower
Arrows
Archers Firecracker Night Witch Little Prince
Royal Delivery
Archers Knight Firecracker Elite Barbarians Night Witch Little Prince
Fireball
Archers Firecracker Elite Barbarians Bomb Tower Night Witch Little Prince
Poison
Archers Firecracker Bomb Tower Night Witch Little Prince
Lightning
Knight Elite Barbarians Bomb Tower Night Witch Little Prince
Rocket
Elite Barbarians Bomb Tower Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Little Prince Bomb Tower Night Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Firecracker Little Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians
Knight
Archers Firecracker Elite Barbarians Night Witch Little Prince
Firecracker
Knight Elite Barbarians
Elite Barbarians
Archers Knight Firecracker
Bomb Tower
Electro Giant
Night Witch
Knight
Little Prince
Knight

Defense Synergies 4 5

Archers
Knight Firecracker Bomb Tower
Knight
Archers Firecracker Bomb Tower Little Prince Night Witch
Firecracker
Knight Archers Bomb Tower Night Witch
Elite Barbarians
Bomb Tower
Knight Archers Firecracker
Electro Giant
Night Witch
Knight Firecracker
Little Prince
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Elite Barbarians Bomb Tower Knight Firecracker Night Witch
Bomb Tower Archers Knight Elite Barbarians Night Witch
Elite Barbarians Bomb Tower Night Witch Knight Firecracker
Firecracker Elite Barbarians Bomb Tower
Archers Firecracker Bomb Tower Night Witch
Archers Firecracker Bomb Tower Night Witch Little Prince
Bomb Tower Electro Giant
Elite Barbarians Bomb Tower Night Witch
Knight Elite Barbarians Archers Firecracker Night Witch Little Prince
Archers Knight Firecracker Bomb Tower Electro Giant Night Witch
Archers Firecracker Night Witch
Bomb Tower Night Witch Knight Elite Barbarians
Bomb Tower Firecracker Night Witch
Elite Barbarians Knight Bomb Tower
Bomb Tower Elite Barbarians Electro Giant
Bomb Tower Knight Firecracker Elite Barbarians Night Witch
Bomb Tower Archers Knight Firecracker Elite Barbarians Night Witch Little Prince
Bomb Tower Archers Knight Firecracker Little Prince
Elite Barbarians Bomb Tower
Archers Knight Firecracker Elite Barbarians Bomb Tower Electro Giant Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Elite Barbarians Electro Giant
Archers Knight Firecracker Elite Barbarians Bomb Tower
Knight Elite Barbarians Bomb Tower
Knight Elite Barbarians Night Witch
Knight Elite Barbarians Night Witch
Firecracker Electro Giant Archers Bomb Tower
Archers Knight Elite Barbarians Bomb Tower Night Witch
Knight Elite Barbarians Bomb Tower
Knight Firecracker Elite Barbarians Bomb Tower
Knight Elite Barbarians Bomb Tower
Elite Barbarians Electro Giant
Elite Barbarians Knight Bomb Tower Night Witch
Archers Firecracker Bomb Tower Electro Giant
Elite Barbarians Electro Giant Archers Knight Firecracker Bomb Tower Night Witch Little Prince
Archers Firecracker Elite Barbarians Bomb Tower Electro Giant
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker Electro Giant
Archers Firecracker
Firecracker
Firecracker
Elite Barbarians Night Witch
Firecracker Knight
Archers Firecracker
Knight Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Night Witch
Archers Firecracker
Firecracker Electro Giant Little Prince
Night Witch
Firecracker Electro Giant Little Prince
Firecracker
Firecracker
Elite Barbarians Archers Firecracker Electro Giant Night Witch Little Prince
Firecracker Electro Giant
Elite Barbarians Night Witch
Night Witch
Firecracker
Firecracker
Archers Night Witch
Archers Firecracker
Knight Firecracker
Firecracker
Electro Giant
Firecracker Elite Barbarians
Electro Giant Firecracker Elite Barbarians
Firecracker
Firecracker Electro Giant Little Prince

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