My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Dark Prince Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Graveyard
Giant Snowball
Skeleton Army Electro Dragon Graveyard
Zap
Skeleton Army Dark Prince Graveyard
Barbarian Barrel
Wizard Barbarian Hut Skeleton Army Dark Prince Graveyard
The Log
Barbarian Hut Skeleton Army Dark Prince Graveyard
Earthquake
Barbarian Hut Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Wizard Skeleton Army Dark Prince Electro Dragon Graveyard
Fireball
Wizard Barbarian Hut Skeleton Army Electro Dragon
Poison
Wizard Barbarian Hut Skeleton Army Electro Dragon Graveyard
Lightning
Wizard Barbarian Hut Dark Prince Electro Dragon
Rocket
Wizard Barbarian Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Dark Prince Wizard Electro Dragon Graveyard Barbarian Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Skeleton Army Dark Prince Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Dark Prince
Barbarian Hut
Graveyard Dark Prince Electro Dragon
Rage
Wizard Dark Prince Electro Dragon
Skeleton Army
Dark Prince
Electro Giant Wizard Barbarian Hut Rage Graveyard
Electro Dragon
Barbarian Hut Rage Graveyard
Electro Giant
Dark Prince
Graveyard
Barbarian Hut Dark Prince Electro Dragon

Defense Synergies 0 6

Wizard
Skeleton Army Dark Prince
Barbarian Hut
Skeleton Army Electro Dragon
Rage
Skeleton Army
Wizard Barbarian Hut Electro Dragon
Dark Prince
Wizard Electro Dragon
Electro Dragon
Barbarian Hut Skeleton Army Dark Prince
Electro Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard Electro Dragon
Barbarian Hut Skeleton Army Dark Prince Electro Dragon
Barbarian Hut Skeleton Army Dark Prince Electro Dragon
Barbarian Hut Skeleton Army Dark Prince Electro Dragon
Skeleton Army Dark Prince
Skeleton Army Dark Prince Electro Dragon
Wizard Barbarian Hut Electro Dragon
Barbarian Hut Electro Dragon Electro Giant
Barbarian Hut Skeleton Army
Skeleton Army Dark Prince
Skeleton Army Wizard Dark Prince Electro Dragon Electro Giant
Wizard Barbarian Hut Electro Dragon
Barbarian Hut Skeleton Army Wizard Dark Prince Electro Dragon
Wizard Barbarian Hut Skeleton Army Dark Prince Electro Dragon
Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army Electro Giant
Wizard Barbarian Hut Skeleton Army Dark Prince Electro Dragon
Wizard Barbarian Hut Skeleton Army Dark Prince Electro Dragon
Wizard Barbarian Hut Dark Prince Electro Dragon
Barbarian Hut
Wizard Skeleton Army Dark Prince Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Dark Prince Electro Giant
Wizard Electro Dragon
Skeleton Army Barbarian Hut Dark Prince Electro Dragon
Skeleton Army Dark Prince Barbarian Hut
Barbarian Hut Skeleton Army Dark Prince
Wizard Electro Giant Electro Dragon
Skeleton Army Dark Prince Barbarian Hut
Barbarian Hut Skeleton Army Dark Prince
Electro Dragon Barbarian Hut Skeleton Army Dark Prince
Barbarian Hut Skeleton Army
Dark Prince Electro Dragon
Skeleton Army Dark Prince Electro Giant
Skeleton Army Dark Prince Wizard Barbarian Hut
Wizard Barbarian Hut Skeleton Army Electro Dragon Electro Giant
Skeleton Army Electro Dragon Electro Giant Barbarian Hut Dark Prince
Wizard Barbarian Hut Dark Prince Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Electro Dragon
Electro Dragon
Barbarian Hut Electro Dragon
Barbarian Hut Dark Prince
Wizard Dark Prince
Wizard Electro Giant Electro Dragon
Wizard
Wizard Barbarian Hut Electro Dragon
Wizard Electro Dragon
Electro Dragon
Wizard Dark Prince Electro Dragon
Wizard Electro Dragon
Barbarian Hut
Electro Dragon
Barbarian Hut
Wizard Barbarian Hut Electro Dragon
Wizard Barbarian Hut Electro Dragon
Wizard Dark Prince Electro Dragon
Wizard Electro Dragon Electro Giant
Wizard
Barbarian Hut Electro Dragon
Electro Giant Wizard Dark Prince Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon Electro Giant
Electro Dragon Wizard Electro Giant
Wizard Electro Dragon
Electro Dragon
Wizard
Barbarian Hut Skeleton Army Dark Prince Electro Dragon
Wizard Electro Dragon
Wizard Dark Prince Electro Dragon
Wizard Electro Dragon
Electro Giant
Dark Prince Electro Dragon
Electro Dragon Electro Giant
Electro Dragon
Electro Dragon Dark Prince Electro Giant

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