My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Collector Electro Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner Lumberjack
Zap
Barbarian Barrel
Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Miner Magic Archer Lumberjack
Fireball
Elixir Collector Magic Archer Lumberjack
Poison
Elixir Collector Magic Archer
Lightning
Ice Golem Elixir Collector Magic Archer Lumberjack
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Collector Electro Giant Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Miner Fireball Magic Archer Lumberjack Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Miner Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Ice Golem Magic Archer Lumberjack
Ice Golem
Lumberjack Zap Miner Magic Archer
Fireball
Zap Miner Magic Archer
Elixir Collector
Electro Giant
Lumberjack
Miner
Zap Ice Golem Fireball Magic Archer Lumberjack
Magic Archer
Zap Ice Golem Fireball Miner Lumberjack
Lumberjack
Ice Golem Zap Electro Giant Miner Magic Archer

Defense Synergies 1 10

Zap
Fireball Ice Golem Miner Magic Archer Lumberjack
Ice Golem
Zap Fireball Magic Archer Lumberjack
Fireball
Zap Ice Golem Miner Lumberjack
Elixir Collector
Electro Giant
Miner
Zap Fireball
Magic Archer
Zap Ice Golem Lumberjack
Lumberjack
Zap Ice Golem Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Magic Archer
Lumberjack Zap
Lumberjack
Lumberjack
Fireball Lumberjack
Fireball Zap Magic Archer Lumberjack
Zap Fireball Magic Archer
Zap Ice Golem Fireball Electro Giant Magic Archer
Lumberjack
Ice Golem Miner Lumberjack
Zap Ice Golem Fireball Electro Giant Magic Archer Lumberjack
Zap Fireball Magic Archer
Lumberjack Zap Fireball
Fireball Zap Magic Archer Lumberjack
Lumberjack
Zap Fireball Electro Giant Lumberjack
Fireball Lumberjack
Fireball Zap Magic Archer Lumberjack
Zap Ice Golem Fireball Magic Archer Lumberjack
Lumberjack
Fireball Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem Fireball Electro Giant
Fireball Zap Ice Golem Miner Magic Archer Lumberjack
Lumberjack Zap Ice Golem
Lumberjack Zap Ice Golem Fireball
Lumberjack
Fireball Electro Giant Zap Ice Golem Magic Archer
Ice Golem Fireball Lumberjack
Lumberjack
Zap Ice Golem Fireball Magic Archer
Lumberjack
Zap Fireball Electro Giant
Ice Golem Fireball Lumberjack
Fireball Electro Giant Magic Archer
Electro Giant Zap Ice Golem Fireball Magic Archer Lumberjack
Zap Ice Golem Fireball Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Ice Golem
Fireball Zap Miner Magic Archer
Fireball Miner Magic Archer
Ice Golem Fireball
Fireball Zap Magic Archer
Fireball Electro Giant Zap Ice Golem Magic Archer
Magic Archer
Fireball Zap Ice Golem Magic Archer
Fireball Miner Zap
Fireball Lumberjack
Miner Zap Fireball Magic Archer
Fireball Zap Magic Archer
Ice Golem Fireball Miner Magic Archer
Fireball Magic Archer
Zap Ice Golem Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Electro Giant Miner Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Ice Golem Electro Giant Fireball Magic Archer
Fireball Miner Zap Magic Archer
Fireball Zap Miner Magic Archer
Fireball Miner Zap Magic Archer
Zap Ice Golem Fireball Electro Giant Magic Archer
Zap Fireball Electro Giant
Fireball
Zap Fireball Miner Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Miner Magic Archer Lumberjack
Zap Ice Golem Fireball Magic Archer
Zap Fireball Electro Giant
Zap Electro Giant Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Electro Giant Miner Magic Archer

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