My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Baby Dragon Electro Giant Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Electro Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Lumberjack Little Prince
Zap
Firecracker Skeleton Army Little Prince
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Lumberjack Little Prince
The Log
Firecracker Elixir Golem Skeleton Army Lumberjack Little Prince
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Elixir Golem Skeleton Army Baby Dragon Lumberjack Little Prince
Fireball
Firecracker Elixir Golem Skeleton Army Baby Dragon Lumberjack Little Prince
Poison
Firecracker Elixir Golem Skeleton Army Little Prince
Lightning
Baby Dragon Lumberjack Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Baby Dragon Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Little Prince Baby Dragon Lumberjack Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Skeleton Army Little Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Baby Dragon Lumberjack Mega Knight
Elixir Golem
Firecracker Baby Dragon Lumberjack
Skeleton Army
Baby Dragon
Firecracker Elixir Golem Electro Giant Lumberjack Mega Knight
Electro Giant
Baby Dragon Lumberjack
Lumberjack
Firecracker Elixir Golem Baby Dragon Electro Giant Mega Knight
Mega Knight
Firecracker Baby Dragon Lumberjack
Little Prince

Defense Synergies 0 9

Firecracker
Skeleton Army Baby Dragon Lumberjack Mega Knight
Elixir Golem
Skeleton Army
Firecracker Lumberjack
Baby Dragon
Firecracker Lumberjack Mega Knight Little Prince
Electro Giant
Lumberjack
Firecracker Skeleton Army Baby Dragon Little Prince
Mega Knight
Firecracker Baby Dragon
Little Prince
Baby Dragon Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Skeleton Army Lumberjack Firecracker Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Firecracker Mega Knight
Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army Firecracker Baby Dragon Lumberjack Mega Knight
Firecracker Baby Dragon Little Prince
Baby Dragon Electro Giant Mega Knight
Skeleton Army Lumberjack
Skeleton Army Firecracker Lumberjack Mega Knight Little Prince
Skeleton Army Firecracker Baby Dragon Electro Giant Lumberjack Mega Knight
Firecracker Baby Dragon
Skeleton Army Lumberjack Mega Knight
Skeleton Army Mega Knight Firecracker Baby Dragon Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Electro Giant Lumberjack Mega Knight
Mega Knight Firecracker Skeleton Army Lumberjack
Mega Knight Firecracker Skeleton Army Baby Dragon Lumberjack Little Prince
Baby Dragon Firecracker Lumberjack Mega Knight Little Prince
Lumberjack
Skeleton Army Mega Knight Firecracker Baby Dragon Electro Giant Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Electro Giant
Firecracker Baby Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Firecracker Electro Giant Baby Dragon
Skeleton Army Lumberjack
Mega Knight Skeleton Army Lumberjack
Mega Knight Firecracker Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight Electro Giant
Skeleton Army Mega Knight Lumberjack
Firecracker Skeleton Army Baby Dragon Electro Giant Mega Knight
Skeleton Army Electro Giant Firecracker Baby Dragon Lumberjack Little Prince
Mega Knight Firecracker Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Electro Giant Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Lumberjack
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Electro Giant Mega Knight Little Prince
Baby Dragon Mega Knight
Baby Dragon
Firecracker Electro Giant Baby Dragon Mega Knight Little Prince
Firecracker Baby Dragon
Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Giant Little Prince
Firecracker Electro Giant
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Army
Firecracker Baby Dragon
Firecracker Baby Dragon Lumberjack Mega Knight
Firecracker Baby Dragon
Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Electro Giant Mega Knight Little Prince

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