My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Goblin Gang Flying Machine Goblin Hut Goblin Drill
Zap
Goblin Gang Flying Machine Goblin Hut Goblin Drill
Barbarian Barrel
Goblin Gang Goblin Hut Goblin Drill
The Log
Goblin Gang Goblin Hut Goblin Drill
Earthquake
Goblin Gang Goblin Hut Goblin Drill
Arrows
Goblin Gang Flying Machine Goblin Hut Goblin Drill
Royal Delivery
Goblin Gang Flying Machine Goblin Hut Goblin Drill
Fireball
Goblin Gang Flying Machine Goblin Hut Goblin Drill
Poison
Goblin Gang Flying Machine Goblin Hut Goblin Drill
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage Goblin Drill Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Royal Delivery Void Flying Machine Goblin Drill Goblin Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Royal Delivery Void

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Goblin Drill
Royal Delivery
Flying Machine
Goblin Hut Goblin Drill
Goblin Hut
Goblin Gang Flying Machine
Rage
Void
Electro Giant
Goblin Drill
Goblin Gang Flying Machine
Electro Giant
Void

Defense Synergies 0 8

Goblin Gang
Royal Delivery Flying Machine Goblin Hut Goblin Drill
Royal Delivery
Goblin Gang Flying Machine Goblin Hut
Flying Machine
Goblin Gang Royal Delivery Goblin Hut Goblin Drill
Goblin Hut
Goblin Gang Royal Delivery Flying Machine
Rage
Void
Goblin Drill
Goblin Gang Flying Machine
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Hut Void
Goblin Gang Royal Delivery Flying Machine Goblin Hut Goblin Drill
Goblin Gang Goblin Hut Royal Delivery Void Goblin Drill
Goblin Hut Goblin Gang Goblin Drill
Royal Delivery
Goblin Gang Royal Delivery Flying Machine
Goblin Gang Royal Delivery Flying Machine Goblin Hut Void
Flying Machine Void Electro Giant
Goblin Gang Goblin Hut Goblin Drill
Goblin Gang Royal Delivery
Goblin Gang Royal Delivery Flying Machine Goblin Hut Goblin Drill Electro Giant
Goblin Gang Royal Delivery Flying Machine Goblin Hut
Goblin Hut Goblin Drill Goblin Gang Royal Delivery Flying Machine
Goblin Gang Royal Delivery Goblin Hut Goblin Drill
Goblin Gang Goblin Hut Goblin Drill
Goblin Gang Royal Delivery Goblin Hut Goblin Drill Electro Giant
Goblin Gang Royal Delivery Goblin Hut Goblin Drill
Royal Delivery Goblin Gang Flying Machine Goblin Hut Goblin Drill
Royal Delivery Goblin Drill Flying Machine Goblin Hut
Goblin Hut Goblin Drill
Goblin Gang Royal Delivery Flying Machine Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Delivery Goblin Hut Void Electro Giant
Royal Delivery Void Goblin Gang Flying Machine
Goblin Gang Royal Delivery Goblin Hut
Goblin Gang Royal Delivery
Goblin Gang Royal Delivery Goblin Hut Goblin Drill
Royal Delivery Electro Giant Goblin Gang Flying Machine Goblin Hut
Goblin Gang Royal Delivery Flying Machine Goblin Hut Void
Royal Delivery
Royal Delivery Void Flying Machine Goblin Hut
Goblin Gang Royal Delivery Goblin Hut Goblin Drill
Flying Machine Goblin Hut
Royal Delivery Void Electro Giant
Royal Delivery Goblin Gang
Flying Machine Electro Giant
Goblin Gang Goblin Hut Electro Giant Royal Delivery Flying Machine Goblin Drill
Royal Delivery Flying Machine Goblin Hut Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine Goblin Drill
Void Flying Machine
Flying Machine Goblin Hut Void Goblin Drill
Flying Machine Void
Electro Giant Flying Machine
Flying Machine
Flying Machine
Void Flying Machine
Goblin Gang Void
Void Flying Machine
Void Flying Machine
Flying Machine Goblin Hut Void
Flying Machine Void
Flying Machine Goblin Hut
Flying Machine Goblin Hut Goblin Drill
Flying Machine Goblin Hut
Void Flying Machine
Flying Machine Electro Giant
Void
Void
Void
Flying Machine Void Goblin Drill
Electro Giant
Void Flying Machine
Void Flying Machine
Void
Flying Machine Electro Giant
Flying Machine Goblin Hut Void Electro Giant
Void
Void
Void
Goblin Gang Flying Machine Goblin Hut Void
Flying Machine
Void Goblin Gang Flying Machine
Flying Machine
Void Electro Giant
Flying Machine
Electro Giant Goblin Gang Flying Machine
Flying Machine Void
Void Flying Machine Electro Giant

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