My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Balloon Electro Dragon Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Balloon Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Balloon
Giant Snowball
Fire Spirit Battle Ram Skeleton Army Balloon Electro Dragon
Zap
Fire Spirit Battle Ram Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Battle Ram Skeleton Army Magic Archer
The Log
Fire Spirit Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Battle Ram Skeleton Army Balloon Electro Dragon Magic Archer
Fireball
Battle Ram Skeleton Army Balloon Electro Dragon Magic Archer
Poison
Skeleton Army Balloon Electro Dragon Magic Archer
Lightning
Battle Ram Balloon Electro Dragon Magic Archer
Rocket
Balloon Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Electro Dragon Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Rocket Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Battle Ram Magic Archer Balloon Electro Dragon Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Battle Ram Magic Archer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Balloon
Battle Ram
Magic Archer Fire Spirit
Rocket
Electro Giant
Skeleton Army
Balloon
Fire Spirit Electro Dragon Magic Archer
Electro Dragon
Balloon Magic Archer
Electro Giant
Rocket
Magic Archer
Battle Ram Balloon Electro Dragon

Defense Synergies 0 2

Fire Spirit
Battle Ram
Rocket
Skeleton Army
Electro Dragon Magic Archer
Balloon
Electro Dragon
Skeleton Army
Electro Giant
Magic Archer
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon Magic Archer
Skeleton Army Electro Dragon
Rocket Skeleton Army Fire Spirit Electro Dragon
Skeleton Army Electro Dragon
Rocket Skeleton Army
Skeleton Army Fire Spirit Electro Dragon Magic Archer
Rocket Fire Spirit Electro Dragon Magic Archer
Rocket Electro Dragon Electro Giant Magic Archer
Skeleton Army
Skeleton Army Fire Spirit
Skeleton Army Electro Dragon Electro Giant Magic Archer
Electro Dragon Magic Archer
Skeleton Army Fire Spirit Rocket Electro Dragon
Fire Spirit Rocket Skeleton Army Electro Dragon Magic Archer
Skeleton Army
Rocket Skeleton Army Electro Giant
Skeleton Army Electro Dragon
Fire Spirit Skeleton Army Electro Dragon Magic Archer
Fire Spirit Electro Dragon Magic Archer
Skeleton Army Fire Spirit Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Giant
Rocket Electro Dragon Magic Archer
Skeleton Army Rocket Electro Dragon
Rocket Skeleton Army
Skeleton Army
Fire Spirit Rocket Electro Giant Electro Dragon Magic Archer
Rocket Skeleton Army
Skeleton Army
Rocket Electro Dragon Skeleton Army Magic Archer
Skeleton Army
Electro Dragon
Rocket Skeleton Army Electro Giant
Rocket Skeleton Army
Skeleton Army Electro Dragon Electro Giant Magic Archer
Skeleton Army Electro Dragon Electro Giant Rocket Magic Archer
Electro Dragon Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Electro Dragon
Electro Dragon Magic Archer
Rocket Electro Dragon Magic Archer
Rocket
Rocket Fire Spirit Magic Archer
Electro Giant Fire Spirit Rocket Electro Dragon Magic Archer
Fire Spirit Magic Archer
Fire Spirit Electro Dragon Magic Archer
Electro Dragon
Rocket Fire Spirit Electro Dragon
Rocket Electro Dragon Magic Archer
Fire Spirit Rocket Electro Dragon Magic Archer
Rocket Fire Spirit Magic Archer
Rocket Electro Dragon Magic Archer
Magic Archer
Rocket Electro Dragon Magic Archer
Magic Archer Rocket Electro Dragon
Rocket
Rocket
Rocket Fire Spirit Electro Dragon Magic Archer
Rocket Fire Spirit Electro Dragon Electro Giant Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Electro Dragon
Electro Giant Fire Spirit Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Rocket Magic Archer
Fire Spirit Electro Dragon Electro Giant Magic Archer
Rocket Electro Dragon Electro Giant
Rocket Electro Dragon Magic Archer
Rocket Electro Dragon Magic Archer
Rocket Magic Archer
Fire Spirit Rocket Skeleton Army Electro Dragon Magic Archer
Rocket Fire Spirit Electro Dragon Magic Archer
Rocket Electro Dragon Magic Archer
Electro Dragon Magic Archer
Rocket Electro Giant
Electro Dragon
Electro Dragon Electro Giant Rocket Magic Archer
Rocket Electro Dragon Magic Archer
Electro Dragon Rocket Electro Giant Magic Archer

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