My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Giant Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill
Giant Snowball
Fire Spirit Battle Ram Goblin Drill
Zap
Fire Spirit Battle Ram Goblin Drill Goblin Giant
Barbarian Barrel
Fire Spirit Battle Ram Goblin Drill Electro Wizard
The Log
Fire Spirit Battle Ram Goblin Drill
Earthquake
Goblin Drill
Arrows
Fire Spirit Goblin Drill
Royal Delivery
Fire Spirit Battle Ram Goblin Drill Electro Wizard Mother Witch
Fireball
Battle Ram Goblin Drill Electro Wizard Mother Witch
Poison
Goblin Drill Electro Wizard Mother Witch
Lightning
Battle Ram Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Goblin Drill Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Earthquake Battle Ram Goblin Drill Electro Wizard Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Giant Snowball Earthquake Battle Ram

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Giant Snowball Battle Ram Goblin Giant Mother Witch
Giant Snowball
Earthquake Battle Ram Fire Spirit Goblin Drill Goblin Giant Electro Wizard Mother Witch
Earthquake
Giant Snowball Battle Ram Goblin Giant Mother Witch
Battle Ram
Giant Snowball Fire Spirit Earthquake Electro Wizard Mother Witch
Goblin Drill
Fire Spirit Giant Snowball Mother Witch
Goblin Giant
Fire Spirit Giant Snowball Earthquake Electro Wizard Mother Witch
Electro Wizard
Giant Snowball Battle Ram Goblin Giant
Mother Witch
Fire Spirit Giant Snowball Earthquake Battle Ram Goblin Drill Goblin Giant

Defense Synergies 0 11

Fire Spirit
Giant Snowball Goblin Drill Electro Wizard
Giant Snowball
Fire Spirit Earthquake Goblin Drill Goblin Giant Electro Wizard Mother Witch
Earthquake
Giant Snowball
Battle Ram
Goblin Drill
Fire Spirit Giant Snowball Electro Wizard Mother Witch
Goblin Giant
Giant Snowball Electro Wizard
Electro Wizard
Fire Spirit Giant Snowball Goblin Drill Goblin Giant
Mother Witch
Giant Snowball Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Giant Electro Wizard
Goblin Drill Electro Wizard
Fire Spirit Giant Snowball Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Earthquake
Fire Spirit Giant Snowball Earthquake Electro Wizard Mother Witch
Giant Snowball Electro Wizard Fire Spirit
Earthquake Goblin Giant Electro Wizard
Goblin Drill
Fire Spirit Giant Snowball Electro Wizard
Electro Wizard Mother Witch Giant Snowball Earthquake Goblin Drill Goblin Giant
Giant Snowball Electro Wizard
Goblin Drill Fire Spirit Giant Snowball Earthquake Electro Wizard
Fire Spirit Giant Snowball Earthquake Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Giant Snowball Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Fire Spirit Giant Snowball Goblin Drill Electro Wizard
Giant Snowball Earthquake Goblin Drill Fire Spirit Electro Wizard Mother Witch
Goblin Drill Electro Wizard
Fire Spirit Giant Snowball Earthquake Goblin Giant Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Electro Wizard
Electro Wizard Giant Snowball
Goblin Giant Electro Wizard
Goblin Giant Electro Wizard
Goblin Drill Goblin Giant
Fire Spirit Mother Witch Giant Snowball Goblin Giant Electro Wizard
Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Giant Snowball
Goblin Drill Goblin Giant
Giant Snowball Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Goblin Drill Goblin Giant
Giant Snowball Earthquake Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Goblin Drill
Giant Snowball Electro Wizard
Earthquake Goblin Drill Goblin Giant
Earthquake
Fire Spirit Giant Snowball Earthquake
Mother Witch Fire Spirit Giant Snowball Goblin Giant
Fire Spirit Earthquake
Earthquake Fire Spirit Giant Snowball
Giant Snowball
Fire Spirit Giant Snowball Electro Wizard
Earthquake Electro Wizard
Fire Spirit Giant Snowball
Earthquake Fire Spirit Giant Snowball
Earthquake
Earthquake Giant Snowball
Earthquake Giant Snowball Goblin Drill
Earthquake
Giant Snowball Earthquake
Fire Spirit Giant Snowball Earthquake Electro Wizard
Fire Spirit Giant Snowball Earthquake Mother Witch
Earthquake
Giant Snowball
Earthquake Giant Snowball Goblin Drill
Giant Snowball Earthquake Mother Witch Fire Spirit
Giant Snowball Earthquake Electro Wizard
Giant Snowball
Fire Spirit Giant Snowball Electro Wizard Mother Witch
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Earthquake
Giant Snowball Electro Wizard
Giant Snowball Earthquake
Earthquake Electro Wizard Fire Spirit
Fire Spirit Giant Snowball Electro Wizard
Electro Wizard
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Goblin Giant Electro Wizard

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