My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Cannon Cart Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill Cannon Cart
Giant Snowball
Wall Breakers Goblin Drill Witch
Zap
Wall Breakers Goblin Drill Witch Cannon Cart Goblin Giant
Barbarian Barrel
Electro Spirit Wall Breakers Goblin Drill Witch Cannon Cart Ice Wizard
The Log
Electro Spirit Wall Breakers Goblin Drill Witch Cannon Cart
Earthquake
Goblin Drill Witch
Arrows
Electro Spirit Wall Breakers Goblin Drill Witch
Royal Delivery
Electro Spirit Wall Breakers Goblin Drill Witch Cannon Cart Ice Wizard
Fireball
Wall Breakers Goblin Drill Witch Cannon Cart Ice Wizard
Poison
Goblin Drill Witch Ice Wizard
Lightning
Witch Cannon Cart Ice Wizard
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rocket Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Ice Wizard Goblin Drill Witch Cannon Cart Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Wall Breakers Ice Wizard Goblin Drill

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Goblin Drill Cannon Cart Goblin Giant
Rocket
Wall Breakers
Goblin Drill Electro Spirit Goblin Giant
Goblin Drill
Wall Breakers Electro Spirit Cannon Cart
Witch
Cannon Cart Goblin Giant
Cannon Cart
Electro Spirit Goblin Drill Witch
Goblin Giant
Electro Spirit Wall Breakers Witch Ice Wizard
Ice Wizard
Goblin Giant

Defense Synergies 0 5

Electro Spirit
Goblin Drill
Rocket
Wall Breakers
Goblin Drill
Electro Spirit Ice Wizard
Witch
Cannon Cart Ice Wizard
Cannon Cart
Witch Ice Wizard
Goblin Giant
Ice Wizard
Goblin Drill Witch Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Goblin Giant
Goblin Drill Witch Cannon Cart Ice Wizard
Rocket Witch Goblin Drill Cannon Cart Ice Wizard
Witch Goblin Drill Cannon Cart Ice Wizard
Rocket
Electro Spirit Cannon Cart Ice Wizard
Rocket Electro Spirit Witch Ice Wizard
Rocket Electro Spirit Cannon Cart Goblin Giant
Witch Goblin Drill Ice Wizard
Cannon Cart Ice Wizard
Witch Ice Wizard Electro Spirit Goblin Drill Cannon Cart Goblin Giant
Witch Ice Wizard
Goblin Drill Rocket Witch Cannon Cart Ice Wizard
Rocket Electro Spirit Goblin Drill Witch Cannon Cart
Goblin Drill Cannon Cart
Rocket Goblin Drill
Goblin Drill Witch Cannon Cart
Electro Spirit Goblin Drill Witch Cannon Cart Ice Wizard
Goblin Drill Witch Electro Spirit Cannon Cart Ice Wizard
Goblin Drill Cannon Cart
Electro Spirit Witch Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Cannon Cart
Rocket Cannon Cart
Rocket Witch Cannon Cart Goblin Giant
Rocket Cannon Cart Goblin Giant
Goblin Drill Witch Cannon Cart Goblin Giant
Rocket Electro Spirit Witch Goblin Giant Ice Wizard
Rocket Witch Cannon Cart Goblin Giant Ice Wizard
Cannon Cart Goblin Giant
Rocket Electro Spirit Witch Cannon Cart
Witch Goblin Drill Goblin Giant
Witch Cannon Cart
Rocket Goblin Giant
Rocket Cannon Cart Witch Goblin Giant
Witch Cannon Cart
Witch Electro Spirit Rocket Goblin Drill Cannon Cart Goblin Giant
Electro Spirit Witch Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Goblin Drill
Ice Wizard
Rocket Goblin Drill Cannon Cart Goblin Giant
Cannon Cart Rocket
Rocket
Electro Spirit Rocket Witch Goblin Giant Ice Wizard
Witch
Ice Wizard
Rocket
Rocket Cannon Cart
Rocket
Rocket Cannon Cart
Rocket Cannon Cart
Cannon Cart
Rocket Goblin Drill Witch Cannon Cart
Rocket Cannon Cart
Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Rocket
Rocket Goblin Drill Cannon Cart
Electro Spirit Witch Ice Wizard
Witch
Witch Ice Wizard
Witch
Rocket
Witch Ice Wizard
Rocket Electro Spirit Witch
Rocket
Rocket Electro Spirit
Rocket
Electro Spirit Rocket Witch Cannon Cart
Rocket Witch Ice Wizard
Rocket Cannon Cart
Rocket
Cannon Cart
Electro Spirit Rocket Witch
Rocket Witch
Rocket Witch Cannon Cart Goblin Giant

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