My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Miner Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Miner
Giant Snowball
Minion Horde Royal Hogs Miner
Zap
Firecracker Minion Horde Royal Hogs
Barbarian Barrel
Firecracker Royal Hogs
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Minion Horde Royal Hogs
Royal Delivery
Firecracker Minion Horde Royal Hogs Miner Boss Bandit
Fireball
Firecracker Minion Horde Royal Hogs Boss Bandit
Poison
Firecracker Minion Horde Royal Hogs Boss Bandit
Lightning
Boss Bandit
Rocket
Minion Horde Royal Hogs Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Miner Minion Horde Royal Hogs Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Miner Mega Knight
Firecracker
Miner Royal Hogs Mega Knight
Minion Horde
Miner Mega Knight
Royal Hogs
Arrows Firecracker The Log Mega Knight
The Log
Royal Hogs Miner Mega Knight
Miner
Firecracker Minion Horde Arrows The Log Mega Knight
Mega Knight
Minion Horde Arrows Firecracker Royal Hogs The Log Miner
Boss Bandit

Defense Synergies 2 5

Arrows
Mega Knight
Firecracker
The Log Mega Knight
Minion Horde
The Log
Royal Hogs
The Log
Firecracker Minion Horde Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Miner
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde The Log
Minion Horde Firecracker The Log Mega Knight
Minion Horde Mega Knight
Minion Horde Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Firecracker Mega Knight
Minion Horde Arrows Firecracker
Arrows The Log Mega Knight
Minion Horde
Firecracker Minion Horde Miner Mega Knight
Minion Horde Arrows Firecracker The Log Mega Knight
Arrows Minion Horde Firecracker
Minion Horde Mega Knight The Log
Mega Knight Arrows Firecracker Minion Horde The Log
Minion Horde Mega Knight
Minion Horde The Log Mega Knight
Minion Horde Mega Knight Arrows Firecracker
Arrows Mega Knight Firecracker Minion Horde The Log
Arrows The Log Firecracker Mega Knight
Mega Knight Arrows Firecracker Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker The Log Miner Mega Knight
Mega Knight Minion Horde The Log
Mega Knight Minion Horde The Log
Minion Horde Mega Knight
Arrows Firecracker Minion Horde
Minion Horde
Mega Knight Minion Horde
Minion Horde Mega Knight Firecracker The Log
Minion Horde
Mega Knight Minion Horde
Mega Knight Arrows The Log
Mega Knight Minion Horde
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde The Log
Arrows Mega Knight Firecracker Minion Horde The Log
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde The Log
Arrows Firecracker The Log Miner
Arrows Minion Horde The Log Miner
Arrows Firecracker The Log
Arrows Firecracker Minion Horde The Log Mega Knight
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde The Log
Arrows The Log Firecracker
Arrows The Log Miner Firecracker
Minion Horde
Firecracker Miner Arrows Minion Horde The Log
Arrows Firecracker
Firecracker The Log Miner
Arrows Firecracker Minion Horde
Arrows Firecracker The Log
Arrows Firecracker Minion Horde The Log
Arrows Firecracker Minion Horde The Log Mega Knight
Arrows
Minion Horde
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Miner Mega Knight
Minion Horde The Log Mega Knight
Arrows
The Log
Arrows Minion Horde The Log
Arrows Firecracker The Log Mega Knight
Minion Horde
Arrows Firecracker The Log Miner
Arrows The Log Miner Mega Knight
Miner Arrows Firecracker The Log
Arrows Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Arrows Minion Horde The Log Miner Mega Knight
Arrows Firecracker Minion Horde
Minion Horde Mega Knight
Arrows Firecracker The Log
Minion Horde
Arrows Firecracker
Arrows The Log
Miner Firecracker Minion Horde Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde The Log
Firecracker
Firecracker The Log Miner Mega Knight
Firecracker Mega Knight

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