My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Goblin Drill
Zap
Skeletons Bomber Inferno Tower Goblin Drill
Barbarian Barrel
Skeletons Bomber Inferno Tower Goblin Drill
The Log
Skeletons Bomber Goblin Drill
Earthquake
Skeletons Bomber Inferno Tower Goblin Drill
Arrows
Skeletons Bomber Goblin Drill
Royal Delivery
Skeletons Bomber Goblin Drill
Fireball
Bomber Inferno Tower Goblin Drill
Poison
Bomber Inferno Tower Goblin Drill
Lightning
Inferno Tower Archer Queen
Rocket
Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Tower Tornado Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Royal Delivery Tornado Goblin Drill Inferno Tower Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Royal Delivery

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Goblin Drill
Royal Delivery
Inferno Tower
Tornado
The Log
Goblin Drill
Bomber The Log
The Log
Tornado Goblin Drill
Archer Queen

Defense Synergies 5 15

Skeletons
Bomber Royal Delivery Inferno Tower Tornado The Log Archer Queen
Bomber
Skeletons Tornado Goblin Drill The Log
Royal Delivery
Inferno Tower Tornado Archer Queen Skeletons The Log
Inferno Tower
Royal Delivery The Log Skeletons Tornado Goblin Drill
Tornado
Royal Delivery Skeletons Bomber Inferno Tower Goblin Drill The Log
Goblin Drill
Bomber Inferno Tower Tornado The Log
The Log
Inferno Tower Archer Queen Skeletons Bomber Royal Delivery Tornado Goblin Drill
Archer Queen
Royal Delivery The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower The Log
Inferno Tower Skeletons Bomber Royal Delivery Goblin Drill The Log
Inferno Tower Tornado Skeletons Bomber Royal Delivery Goblin Drill
Inferno Tower Skeletons Bomber Goblin Drill
Bomber Royal Delivery Tornado The Log
Royal Delivery Tornado The Log Skeletons Bomber
Inferno Tower Tornado Royal Delivery
Inferno Tower The Log
Inferno Tower Skeletons Tornado Goblin Drill Archer Queen
Tornado Skeletons Bomber Royal Delivery Inferno Tower
Skeletons Bomber Royal Delivery Tornado Goblin Drill The Log
Inferno Tower Royal Delivery Tornado
Inferno Tower Goblin Drill Skeletons Bomber Royal Delivery The Log
Bomber Royal Delivery Tornado Goblin Drill The Log
Inferno Tower Goblin Drill
Inferno Tower Tornado Royal Delivery Goblin Drill The Log
Skeletons Bomber Royal Delivery Inferno Tower Tornado Goblin Drill
Royal Delivery Bomber Tornado Goblin Drill The Log
Royal Delivery Tornado Goblin Drill The Log Bomber
Inferno Tower Tornado Goblin Drill
Bomber Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Inferno Tower
Royal Delivery Bomber The Log
Royal Delivery Skeletons Inferno Tower The Log
Royal Delivery Inferno Tower Tornado The Log
Inferno Tower Skeletons Royal Delivery Goblin Drill
Royal Delivery Skeletons Tornado
Royal Delivery Skeletons Inferno Tower
Inferno Tower Royal Delivery
Royal Delivery Skeletons Inferno Tower Tornado The Log
Inferno Tower Skeletons Royal Delivery Goblin Drill
Inferno Tower
Royal Delivery Tornado The Log Archer Queen
Royal Delivery Skeletons Inferno Tower
Bomber
Inferno Tower Skeletons Bomber Royal Delivery Tornado Goblin Drill The Log Archer Queen
Bomber Royal Delivery Inferno Tower The Log Archer Queen
Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log
Tornado The Log
Goblin Drill The Log
The Log
Bomber The Log
Tornado
Bomber Tornado The Log
The Log Tornado
The Log Tornado
Tornado
Tornado The Log
Tornado Archer Queen
The Log
The Log
Bomber Goblin Drill The Log
The Log
Tornado
Bomber
Bomber The Log
Bomber Tornado The Log
The Log
Tornado
Tornado The Log
Goblin Drill The Log
Tornado The Log Bomber
The Log Tornado
Tornado The Log
Tornado The Log
Tornado
Bomber The Log
The Log
Tornado Archer Queen
The Log
The Log Bomber
Tornado Archer Queen
Archer Queen
Tornado The Log Archer Queen
Tornado Archer Queen
Tornado The Log Archer Queen

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