My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Fire Spirit Bomber Goblin Drill
Zap
Skeletons Fire Spirit Bomber Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Bomber Tesla Goblin Drill
The Log
Skeletons Fire Spirit Bomber Goblin Drill
Earthquake
Skeletons Bomber Tesla Goblin Drill
Arrows
Skeletons Fire Spirit Bomber Goblin Drill
Royal Delivery
Skeletons Fire Spirit Bomber Goblin Drill
Fireball
Bomber Tesla Goblin Drill
Poison
Bomber Goblin Drill
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber The Log Tornado Tesla Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bomber The Log

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill
Bomber
Goblin Drill
Tesla
Tornado
Poison The Log
Poison
Tornado Goblin Drill The Log
Goblin Drill
Fire Spirit Bomber Poison The Log
The Log
Tornado Poison Goblin Drill

Defense Synergies 2 20

Skeletons
Tesla Fire Spirit Bomber Tornado Poison The Log
Fire Spirit
Skeletons Tornado Goblin Drill The Log
Bomber
Skeletons Tesla Tornado Goblin Drill The Log
Tesla
Skeletons The Log Bomber Tornado Poison Goblin Drill
Tornado
Skeletons Fire Spirit Bomber Tesla Poison Goblin Drill The Log
Poison
Skeletons Tesla Tornado The Log
Goblin Drill
Fire Spirit Bomber Tesla Tornado The Log
The Log
Tesla Skeletons Fire Spirit Bomber Tornado Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla The Log
Skeletons Bomber Tesla Goblin Drill The Log
Tesla Tornado Skeletons Fire Spirit Bomber Goblin Drill
Tesla Skeletons Bomber Goblin Drill
Bomber Tornado Poison The Log
Tornado The Log Skeletons Fire Spirit Bomber Tesla
Tesla Tornado Fire Spirit Poison
Tesla Poison The Log
Tesla Skeletons Tornado Goblin Drill
Tornado Skeletons Fire Spirit Bomber Tesla
Poison Skeletons Bomber Tesla Tornado Goblin Drill The Log
Tesla Tornado Poison
Tesla Goblin Drill Skeletons Fire Spirit Bomber The Log
Fire Spirit Bomber Tesla Tornado Poison Goblin Drill The Log
Tesla Goblin Drill
Tornado Tesla Goblin Drill The Log
Tesla Skeletons Bomber Tornado Poison Goblin Drill
Fire Spirit Tesla Bomber Tornado Goblin Drill The Log
Tornado Poison Goblin Drill The Log Fire Spirit Bomber Tesla
Tesla Tornado Goblin Drill
Bomber Fire Spirit Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Poison Bomber Tesla The Log
Skeletons The Log
Tesla Tornado The Log
Skeletons Tesla Goblin Drill
Fire Spirit Poison Skeletons Tesla Tornado
Skeletons Tesla
Tesla
Skeletons Tornado Poison The Log
Skeletons Tesla Goblin Drill
Tesla
Tornado Poison The Log
Skeletons Tesla
Bomber Tesla
Tesla Skeletons Bomber Tornado Poison Goblin Drill The Log
Poison Bomber Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill The Log
Poison Tornado The Log
Poison Goblin Drill The Log
Poison The Log
Bomber Poison Fire Spirit The Log
Poison Fire Spirit Tornado
Fire Spirit Bomber Tornado Poison The Log
Poison The Log Fire Spirit Tornado
Poison The Log Tornado
Fire Spirit Tornado Poison
Poison Tornado The Log
Poison Fire Spirit Tornado
Poison Fire Spirit The Log
Poison
Poison The Log
Bomber Poison Goblin Drill The Log
Poison The Log
Tornado Poison
Bomber
Fire Spirit Bomber Poison The Log
Fire Spirit Bomber Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison Goblin Drill The Log
Tornado Poison The Log Fire Spirit Bomber
Poison The Log Tornado
Tornado Poison The Log
Poison Tornado The Log
Poison Fire Spirit Tornado
Poison
Poison Bomber The Log
Poison
Poison The Log
Fire Spirit
Poison Fire Spirit Tornado
The Log
Poison
The Log Bomber Poison
Tornado Poison
Tornado Poison The Log
Tornado Poison
Poison Tornado The Log

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