My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Bandit
Giant Snowball
Bomber Battle Ram Little Prince
Zap
Bomber Battle Ram Bandit Little Prince
Barbarian Barrel
Bomber Battle Ram Royal Ghost Bandit Electro Wizard Magic Archer Little Prince
The Log
Bomber Battle Ram Bandit Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer Little Prince
Fireball
Bomber Battle Ram Bandit Electro Wizard Magic Archer Little Prince
Poison
Bomber Electro Wizard Magic Archer Little Prince
Lightning
Battle Ram Bandit Electro Wizard Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Bandit Little Prince Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Royal Ghost Bandit Little Prince

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram P.E.K.K.A Bandit
Battle Ram
Bandit Magic Archer Bomber P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Bomber Battle Ram
Royal Ghost
Battle Ram Bandit Electro Wizard Magic Archer Little Prince
Bandit
Battle Ram Bomber Royal Ghost Electro Wizard Magic Archer Little Prince
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Little Prince
Royal Ghost Bandit

Defense Synergies 0 12

Bomber
P.E.K.K.A Royal Ghost Bandit Electro Wizard
Battle Ram
P.E.K.K.A
Bomber Electro Wizard
Royal Ghost
Bomber Electro Wizard Little Prince
Bandit
Bomber Electro Wizard Magic Archer Little Prince
Electro Wizard
Bomber P.E.K.K.A Royal Ghost Bandit Magic Archer Little Prince
Magic Archer
Bandit Electro Wizard
Little Prince
Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard Magic Archer
P.E.K.K.A Bomber Bandit Electro Wizard
P.E.K.K.A Bomber Bandit Electro Wizard
P.E.K.K.A Bomber Bandit Electro Wizard
Bomber P.E.K.K.A
Bomber Royal Ghost Bandit Electro Wizard Magic Archer
Electro Wizard Magic Archer Little Prince
P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Bomber Royal Ghost Bandit Electro Wizard Little Prince
Electro Wizard Bomber Royal Ghost Bandit Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A Bomber Bandit Electro Wizard
Bomber P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Bomber P.E.K.K.A Electro Wizard
Bomber Royal Ghost Bandit Electro Wizard Magic Archer Little Prince
Bomber Royal Ghost Bandit Electro Wizard Magic Archer Little Prince
P.E.K.K.A Electro Wizard
Bomber Royal Ghost P.E.K.K.A Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Bomber Royal Ghost Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit
Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit
Bomber Magic Archer
Electro Wizard Bomber P.E.K.K.A Magic Archer Little Prince
Bomber P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Royal Ghost Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Bomber Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer
Bandit
Electro Wizard
Bandit Electro Wizard Magic Archer
Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Bomber Bandit Magic Archer
Magic Archer Bandit
Bomber
Bomber Bandit Electro Wizard Magic Archer
Bomber Magic Archer Little Prince
Magic Archer
Bomber Magic Archer Little Prince
Royal Ghost Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Electro Wizard Magic Archer Little Prince
Electro Wizard
Bomber Bandit Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Electro Wizard Bandit Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Bomber Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Ghost Bandit Electro Wizard Magic Archer Little Prince

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