My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Bats Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats
Giant Snowball
Skeletons Fire Spirit Bomber Bats Little Prince
Zap
Skeletons Fire Spirit Bomber Bats Mortar Little Prince
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Bomber Mortar Little Prince
The Log
Skeletons Fire Spirit Ice Spirit Bomber Little Prince
Earthquake
Skeletons Bomber Mortar
Arrows
Skeletons Fire Spirit Ice Spirit Bomber Bats Little Prince
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bomber Bats Little Prince
Fireball
Bomber Mortar Little Prince
Poison
Bomber Bats Mortar Little Prince
Lightning
Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Bomber Bats The Log Little Prince Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Bomber

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mortar
Ice Spirit
Bomber Bats Mortar
Bomber
Ice Spirit Bats Mortar
Bats
Ice Spirit Bomber Mortar
Mortar
Fire Spirit Ice Spirit Bomber Bats The Log
The Log
Mortar Little Prince
Little Prince
The Log

Defense Synergies 0 21

Skeletons
Fire Spirit Ice Spirit Bomber Bats Mortar The Log Little Prince
Fire Spirit
Skeletons Ice Spirit The Log
Ice Spirit
Skeletons Fire Spirit Bomber Bats Mortar The Log Little Prince
Bomber
Skeletons Ice Spirit Bats Mortar The Log
Bats
Skeletons Ice Spirit Bomber Mortar The Log
Mortar
Skeletons Ice Spirit Bomber Bats The Log
The Log
Skeletons Fire Spirit Ice Spirit Bomber Bats Mortar Little Prince
Little Prince
Skeletons Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar The Log
Skeletons Ice Spirit Bomber Bats Mortar The Log
Mortar Skeletons Fire Spirit Bomber Bats
Skeletons Bomber Bats Mortar
Bomber The Log
The Log Skeletons Fire Spirit Bomber Bats
Bats Fire Spirit Ice Spirit Mortar Little Prince
The Log
Skeletons Mortar
Skeletons Fire Spirit Ice Spirit Bomber Little Prince
Bats Skeletons Bomber The Log
Bats
Mortar Skeletons Fire Spirit Ice Spirit Bomber Bats The Log
Fire Spirit Bomber Ice Spirit Bats Mortar The Log
Mortar
Ice Spirit Mortar The Log
Skeletons Bomber Bats Mortar
Fire Spirit Ice Spirit Mortar Bomber Bats The Log Little Prince
Mortar The Log Fire Spirit Ice Spirit Bomber Bats Little Prince
Mortar
Bomber Fire Spirit Bats The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber Mortar The Log
Skeletons Ice Spirit Bats The Log
Bats The Log
Skeletons
Fire Spirit Skeletons Ice Spirit Bats
Skeletons Bats
Skeletons Ice Spirit Bats Mortar The Log
Skeletons
Bats
The Log
Skeletons
Bomber
Skeletons Ice Spirit Bomber Bats Mortar The Log Little Prince
Bats Bomber The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
The Log
Bomber Fire Spirit Mortar The Log
Fire Spirit Ice Spirit Bats
Fire Spirit Bomber Mortar The Log
The Log Fire Spirit Ice Spirit
The Log Mortar
Fire Spirit Bats
Mortar The Log
Fire Spirit
Fire Spirit Mortar The Log
Mortar
Mortar The Log
Bomber Mortar The Log
Mortar The Log
Mortar
Bomber Bats
Fire Spirit Bomber Mortar The Log
Fire Spirit Bomber Mortar The Log Little Prince
The Log
The Log
Mortar The Log
The Log Fire Spirit Ice Spirit Bomber Mortar Little Prince
Mortar The Log
Mortar The Log
Mortar The Log
Fire Spirit Bats Little Prince
Ice Spirit Bats
Bomber Mortar The Log
Ice Spirit
The Log
Fire Spirit Ice Spirit Bats
Fire Spirit
The Log
The Log Bomber Mortar
Ice Spirit Bats The Log
Bats
Mortar The Log Little Prince

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