My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Battle Ram Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Hog Rider Skeleton Army
Giant Snowball
Bomber Battle Ram Hog Rider Skeleton Army
Zap
Bomber Battle Ram Skeleton Army
Barbarian Barrel
Bomber Tesla Battle Ram Skeleton Army Hunter Electro Wizard
The Log
Bomber Battle Ram Hog Rider Skeleton Army Hunter
Earthquake
Bomber Tesla Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Battle Ram Hog Rider Skeleton Army Hunter Electro Wizard
Fireball
Bomber Tesla Battle Ram Hog Rider Skeleton Army Hunter Electro Wizard
Poison
Bomber Skeleton Army Hunter Electro Wizard
Lightning
Tesla Battle Ram Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Tesla Battle Ram Hog Rider Poison Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Tesla Battle Ram

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Hog Rider
Tesla
Battle Ram
Poison Bomber Hunter Electro Wizard
Hog Rider
Bomber Poison Hunter Electro Wizard
Skeleton Army
Poison
Battle Ram Hog Rider
Hunter
Battle Ram Hog Rider
Electro Wizard
Battle Ram Hog Rider

Defense Synergies 0 8

Bomber
Tesla Electro Wizard
Tesla
Bomber Skeleton Army Poison Electro Wizard
Battle Ram
Hog Rider
Skeleton Army
Tesla Electro Wizard
Poison
Tesla Electro Wizard
Hunter
Electro Wizard
Electro Wizard
Bomber Tesla Skeleton Army Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Electro Wizard
Skeleton Army Hunter Bomber Tesla Electro Wizard
Tesla Skeleton Army Hunter Bomber Electro Wizard
Tesla Skeleton Army Hunter Bomber Electro Wizard
Bomber Skeleton Army Poison
Skeleton Army Bomber Tesla Hunter Electro Wizard
Tesla Hunter Electro Wizard Poison
Tesla Poison Electro Wizard
Tesla Hunter Skeleton Army
Skeleton Army Bomber Tesla Hunter Electro Wizard
Skeleton Army Poison Electro Wizard Bomber Tesla Hunter
Tesla Hunter Poison Electro Wizard
Tesla Skeleton Army Hunter Bomber Electro Wizard
Bomber Skeleton Army Tesla Poison Hunter Electro Wizard
Skeleton Army Tesla Hunter Electro Wizard
Skeleton Army Tesla Hunter Electro Wizard
Tesla Bomber Skeleton Army Poison Hunter Electro Wizard
Tesla Bomber Skeleton Army Hunter Electro Wizard
Poison Hunter Bomber Tesla Electro Wizard
Tesla Hunter Electro Wizard
Bomber Skeleton Army Tesla Poison Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Electro Wizard
Poison Electro Wizard Bomber Tesla Hunter
Skeleton Army Hunter Electro Wizard
Skeleton Army Hunter Tesla Electro Wizard
Tesla Skeleton Army Hunter
Poison Tesla Hunter Electro Wizard
Skeleton Army Tesla Hunter Electro Wizard
Tesla Skeleton Army Hunter
Electro Wizard Skeleton Army Poison
Tesla Skeleton Army
Tesla Hunter
Skeleton Army Poison Electro Wizard
Skeleton Army Tesla Hunter
Bomber Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Bomber Poison Hunter
Poison Bomber Tesla Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Bomber Poison
Poison Hunter
Bomber Poison
Poison Hunter
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison
Poison Hunter
Poison
Poison
Bomber Poison Hunter
Poison
Poison
Bomber
Bomber Poison Hunter Electro Wizard
Bomber Poison
Poison
Poison
Poison
Poison Bomber Hunter
Poison Hunter Electro Wizard
Poison
Poison
Poison Hunter Electro Wizard
Electro Wizard Poison
Poison Bomber Hunter
Poison Electro Wizard
Poison
Electro Wizard Skeleton Army
Poison Hunter Electro Wizard
Poison Hunter Electro Wizard
Bomber Poison
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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