My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Fisherman Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Fisherman Phoenix Night Witch
Giant Snowball
Bomber Bats Fisherman Night Witch
Zap
Bomber Bats Fisherman Night Witch
Barbarian Barrel
Bomber Night Witch
The Log
Bomber Fisherman
Earthquake
Bomber
Arrows
Bomber Bats Night Witch
Royal Delivery
Bomber Bats Fisherman Night Witch
Fireball
Bomber Fisherman Night Witch
Poison
Bomber Bats Fisherman Phoenix Night Witch
Lightning
Fisherman Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Fisherman Phoenix Night Witch Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Fisherman

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats
Bats
Giant Bomber Fisherman
Arrows
Giant Lightning Phoenix Night Witch
Giant
Bomber Bats Arrows Lightning Night Witch Fisherman
Lightning
Giant Arrows
Fisherman
Bats Giant
Phoenix
Arrows
Night Witch
Giant Arrows

Defense Synergies 0 5

Bomber
Bats Fisherman
Bats
Bomber Fisherman
Arrows
Lightning Phoenix
Giant
Lightning
Arrows
Fisherman
Bomber Bats
Phoenix
Arrows
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber
Bomber Bats Fisherman Phoenix Night Witch
Fisherman Bomber Bats Lightning Night Witch
Night Witch Bomber Bats Fisherman Phoenix
Lightning Bomber Arrows
Arrows Bomber Bats Night Witch
Bats Lightning Arrows Phoenix Night Witch
Lightning Arrows Phoenix
Fisherman Phoenix Night Witch
Bomber Fisherman Phoenix Night Witch
Bats Bomber Arrows Fisherman Night Witch
Arrows Bats Phoenix Night Witch
Night Witch Bomber Bats Lightning
Bomber Bats Arrows Night Witch
Phoenix
Lightning Fisherman
Bomber Bats Arrows Fisherman Night Witch
Arrows Bomber Bats Fisherman Night Witch
Arrows Bomber Bats Fisherman
Fisherman Phoenix
Bomber Bats Arrows Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Bomber Arrows Lightning Fisherman Phoenix
Bats Lightning Fisherman
Lightning Bats Fisherman Phoenix Night Witch
Fisherman Phoenix Night Witch
Arrows Bats
Bats Lightning Phoenix Night Witch
Fisherman Phoenix
Lightning Bats Phoenix
Phoenix
Bats Phoenix
Lightning Arrows Phoenix
Lightning Night Witch
Bomber
Phoenix Bomber Bats Lightning Fisherman Night Witch
Bats Arrows Bomber Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman
Lightning Arrows
Lightning Arrows
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows Lightning
Arrows Lightning Fisherman
Lightning Bats Fisherman Night Witch
Lightning Arrows Fisherman
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Bats Lightning Fisherman Night Witch
Lightning Bomber Arrows Fisherman
Lightning Bomber Arrows
Lightning Night Witch
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Bomber
Fisherman
Arrows Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Bats Arrows Night Witch
Lightning Bats
Lightning Night Witch
Lightning Bomber Arrows Night Witch
Lightning Arrows
Arrows Lightning
Lightning Bats Night Witch
Lightning Arrows
Arrows
Lightning
Arrows Bomber Lightning
Lightning Arrows
Bats Lightning
Bats Lightning
Lightning

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