My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Goblins Bomber Baby Dragon
Zap
Goblins Bomber
Barbarian Barrel
Goblins Bomber Magic Archer
The Log
Goblins Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Mini P.E.K.K.A Baby Dragon Magic Archer
Fireball
Bomber Baby Dragon Magic Archer
Poison
Bomber Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap The Log Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Zap The Log

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Baby Dragon
Bomber
Zap Mini P.E.K.K.A Baby Dragon Mega Knight
Zap
Goblins Bomber Mini P.E.K.K.A Baby Dragon The Log Magic Archer Mega Knight
Mini P.E.K.K.A
Bomber Zap Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon
Goblins Bomber Zap Mini P.E.K.K.A Mega Knight
The Log
Zap Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Bomber Zap Mini P.E.K.K.A Baby Dragon The Log Magic Archer

Defense Synergies 3 17

Goblins
Bomber Zap The Log Magic Archer
Bomber
Goblins Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Mega Knight Goblins Bomber Baby Dragon The Log Magic Archer
Mini P.E.K.K.A
Zap The Log Bomber Baby Dragon Magic Archer
Baby Dragon
Zap Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Goblins Bomber Zap Baby Dragon Magic Archer Mega Knight
Magic Archer
Goblins Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Zap Baby Dragon The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon The Log Magic Archer
Mini P.E.K.K.A Goblins Bomber Zap The Log Mega Knight
Mini P.E.K.K.A Mega Knight Goblins Bomber
Mini P.E.K.K.A Goblins Bomber Mega Knight
Bomber Mini P.E.K.K.A The Log Mega Knight
The Log Goblins Bomber Zap Baby Dragon Magic Archer Mega Knight
Zap Baby Dragon Magic Archer
Zap Baby Dragon The Log Magic Archer Mega Knight
Mini P.E.K.K.A Goblins
Goblins Bomber Mini P.E.K.K.A Mega Knight
Goblins Bomber Zap Baby Dragon The Log Magic Archer Mega Knight
Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Mega Knight Bomber Zap The Log
Bomber Mega Knight Goblins Zap Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight Goblins Bomber Mini P.E.K.K.A
Mega Knight Goblins Bomber Zap Baby Dragon The Log Magic Archer
Zap Baby Dragon The Log Bomber Magic Archer Mega Knight
Mini P.E.K.K.A
Bomber Mega Knight Goblins Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Zap
Bomber Zap Mini P.E.K.K.A Baby Dragon The Log Magic Archer Mega Knight
Mega Knight Goblins Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight
Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Goblins Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Mega Knight Mini P.E.K.K.A
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight
Bomber Baby Dragon Magic Archer Mega Knight
Goblins Bomber Zap Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Mega Knight Bomber Zap Mini P.E.K.K.A Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log
Zap Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Bomber Zap Baby Dragon The Log Magic Archer Mega Knight
Zap Baby Dragon Magic Archer
Bomber Baby Dragon The Log Magic Archer
The Log Zap Baby Dragon Magic Archer
The Log Zap
Goblins Mini P.E.K.K.A
Zap The Log Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon The Log Magic Archer
Bomber Zap Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log Mega Knight
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Baby Dragon The Log Magic Archer Mega Knight
Bomber Zap Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Bomber Baby Dragon Magic Archer Mega Knight
The Log Zap Baby Dragon Magic Archer
Zap Baby Dragon The Log Magic Archer Mega Knight
Zap Baby Dragon The Log Magic Archer
Zap Baby Dragon Magic Archer
Zap
Mini P.E.K.K.A
Bomber Zap The Log Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
The Log Magic Archer
Zap Magic Archer
Zap Baby Dragon Magic Archer
The Log
Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight
The Log Bomber Zap Baby Dragon Magic Archer
Zap
Mega Knight
Zap Baby Dragon The Log Magic Archer
Zap Magic Archer
Zap Baby Dragon The Log Magic Archer Mega Knight

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