My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Battle Healer Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Ram Rider
Giant Snowball
Dart Goblin Guards Ram Rider
Zap
Royal Giant Dart Goblin Guards Ram Rider
Barbarian Barrel
Dart Goblin Guards
The Log
Royal Giant Dart Goblin Guards Ram Rider
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Battle Healer Guards Ram Rider
Fireball
Dart Goblin Battle Healer Ram Rider
Poison
Dart Goblin Battle Healer Guards
Lightning
Battle Healer Ram Rider
Rocket
Battle Healer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Fireball Battle Healer Ram Rider Royal Giant Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Guards Fireball Battle Healer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Fireball Lightning Battle Healer Guards
Dart Goblin
Royal Giant Battle Healer Ram Rider
Fireball
Royal Giant Ram Rider
Battle Healer
Royal Giant Dart Goblin Ram Rider
Guards
Royal Giant Ram Rider
Lightning
Royal Giant Electro Giant Ram Rider
Electro Giant
Lightning
Ram Rider
Lightning Dart Goblin Fireball Battle Healer Guards

Defense Synergies 0 5

Royal Giant
Dart Goblin
Battle Healer Guards Ram Rider
Fireball
Battle Healer Ram Rider
Battle Healer
Dart Goblin Fireball
Guards
Dart Goblin
Lightning
Electro Giant
Ram Rider
Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Fireball Ram Rider
Dart Goblin Battle Healer Ram Rider
Ram Rider Dart Goblin Lightning
Dart Goblin Guards Ram Rider
Lightning Fireball Battle Healer
Fireball Dart Goblin Guards
Dart Goblin Lightning Ram Rider Fireball
Lightning Dart Goblin Fireball Battle Healer Electro Giant Ram Rider
Guards Dart Goblin Battle Healer
Dart Goblin Guards Fireball Electro Giant Ram Rider
Dart Goblin Fireball Ram Rider
Fireball Battle Healer Guards Lightning Ram Rider
Fireball Dart Goblin Guards
Ram Rider
Fireball Lightning Electro Giant Ram Rider
Fireball
Fireball Dart Goblin Battle Healer Guards Ram Rider
Dart Goblin Fireball Battle Healer Guards Ram Rider
Dart Goblin Ram Rider
Dart Goblin Fireball Battle Healer Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Battle Healer Electro Giant
Fireball Battle Healer Lightning
Guards Battle Healer Lightning Ram Rider
Guards Lightning Fireball Battle Healer Ram Rider
Battle Healer Guards Ram Rider
Fireball Electro Giant Dart Goblin Ram Rider
Guards Dart Goblin Fireball Battle Healer Lightning Ram Rider
Battle Healer
Lightning Fireball
Dart Goblin Guards
Dart Goblin Guards
Lightning Fireball Guards Electro Giant
Lightning Fireball Guards Ram Rider
Dart Goblin Fireball Electro Giant
Guards Electro Giant Dart Goblin Fireball Battle Healer Lightning
Dart Goblin Fireball Battle Healer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Dart Goblin Guards
Fireball Dart Goblin Ram Rider
Lightning Dart Goblin Fireball
Lightning Dart Goblin Fireball Guards
Fireball
Fireball Electro Giant Dart Goblin Ram Rider
Dart Goblin
Fireball Dart Goblin Lightning Ram Rider
Fireball Dart Goblin Lightning Ram Rider
Lightning Fireball Guards
Lightning Dart Goblin Fireball Ram Rider
Fireball Lightning Dart Goblin
Lightning Dart Goblin Fireball
Lightning Dart Goblin Fireball
Lightning Dart Goblin Fireball
Lightning Dart Goblin Fireball
Lightning Dart Goblin Fireball
Lightning Fireball
Lightning
Lightning Dart Goblin Fireball
Lightning Dart Goblin Fireball Electro Giant
Lightning Fireball
Lightning Fireball
Lightning
Lightning Fireball
Electro Giant Fireball
Fireball Dart Goblin Lightning Ram Rider
Fireball Lightning Ram Rider
Fireball Lightning Dart Goblin
Lightning Dart Goblin Fireball Electro Giant
Lightning Dart Goblin Fireball Guards Electro Giant
Lightning Fireball
Lightning Dart Goblin Fireball
Lightning Fireball
Fireball Lightning
Lightning Dart Goblin Fireball Guards
Fireball Lightning Dart Goblin Ram Rider
Fireball
Fireball Lightning Dart Goblin
Dart Goblin Fireball Lightning
Lightning Fireball Electro Giant
Dart Goblin
Electro Giant Dart Goblin Fireball Guards Lightning
Dart Goblin Fireball Lightning
Lightning Dart Goblin Fireball Electro Giant

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