My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Wizard P.E.K.K.A Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton King
Giant Snowball
Bats Zappies Skeleton King
Zap
Bats Zappies Skeleton King
Barbarian Barrel
Zappies Wizard Skeleton King
The Log
Zappies Skeleton King
Earthquake
Zappies Skeleton King
Arrows
Bats Zappies Skeleton King
Royal Delivery
Bats Zappies Wizard P.E.K.K.A Mother Witch Skeleton King
Fireball
Zappies Wizard Mother Witch Skeleton King
Poison
Bats Zappies Wizard Mother Witch Skeleton King
Lightning
Wizard Mother Witch Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Earthquake Zappies Mother Witch Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Earthquake Zappies

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Skeleton King
Earthquake
P.E.K.K.A The Log Mother Witch
Zappies
P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Bats Earthquake Zappies Wizard The Log Mother Witch
The Log
Earthquake P.E.K.K.A
Mother Witch
Earthquake P.E.K.K.A
Skeleton King
Bats

Defense Synergies 1 16

Bats
Earthquake Zappies P.E.K.K.A The Log Skeleton King
Earthquake
Bats Zappies The Log
Zappies
Bats Earthquake P.E.K.K.A The Log Mother Witch Skeleton King
Wizard
P.E.K.K.A The Log Skeleton King
P.E.K.K.A
The Log Bats Zappies Wizard
The Log
P.E.K.K.A Bats Earthquake Zappies Wizard Mother Witch
Mother Witch
Zappies The Log Skeleton King
Skeleton King
Bats Zappies Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies Wizard The Log
P.E.K.K.A Bats Zappies The Log
P.E.K.K.A Bats Zappies
P.E.K.K.A Bats Zappies Skeleton King
Earthquake P.E.K.K.A The Log
The Log Bats Earthquake Zappies Mother Witch
Bats Zappies Wizard
Earthquake P.E.K.K.A The Log
Zappies P.E.K.K.A Skeleton King
Zappies
Bats Mother Witch Earthquake Zappies Wizard The Log Skeleton King
Bats Zappies Wizard
P.E.K.K.A Bats Earthquake Zappies Wizard The Log
Wizard Bats Earthquake Zappies P.E.K.K.A The Log Skeleton King
P.E.K.K.A Zappies Skeleton King
Zappies P.E.K.K.A The Log
Wizard Bats Zappies P.E.K.K.A
Bats Zappies Wizard The Log
Earthquake Wizard The Log Bats Zappies Mother Witch
P.E.K.K.A Zappies
Wizard Bats Earthquake Zappies P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies P.E.K.K.A
Wizard The Log
Zappies P.E.K.K.A Bats The Log
P.E.K.K.A Bats Zappies The Log
P.E.K.K.A Zappies
Wizard Mother Witch Bats Zappies
P.E.K.K.A Bats Zappies
P.E.K.K.A Zappies
P.E.K.K.A Bats Zappies The Log
P.E.K.K.A Zappies
P.E.K.K.A Bats Zappies
P.E.K.K.A The Log
P.E.K.K.A Zappies Wizard Skeleton King
Wizard Zappies
Zappies Bats P.E.K.K.A The Log Skeleton King
Bats Earthquake Zappies Wizard P.E.K.K.A The Log Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
Wizard Earthquake The Log
Wizard Mother Witch Bats
Earthquake Wizard The Log
Earthquake The Log Wizard
The Log Wizard
Bats
Earthquake Wizard The Log
Wizard
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake
Bats
Earthquake Wizard The Log
Earthquake Wizard The Log Mother Witch
Earthquake The Log
Wizard
The Log
Earthquake The Log
Earthquake The Log Mother Witch Wizard
The Log Earthquake Wizard
Wizard The Log
The Log
Bats Wizard Mother Witch
Bats Zappies Wizard
Earthquake Wizard The Log
Zappies
P.E.K.K.A
Earthquake Wizard The Log
Earthquake Bats Zappies
Zappies Wizard
The Log
Wizard
The Log Earthquake Wizard Skeleton King
P.E.K.K.A
Bats Zappies The Log Skeleton King
Bats Zappies
The Log

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