My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Balloon Miner
Zap
Bats Balloon
Barbarian Barrel
Bomb Tower Wizard
The Log
Earthquake
Bomb Tower
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Miner
Fireball
Bomb Tower Wizard Balloon
Poison
Bats Bomb Tower Wizard Balloon
Lightning
Ice Golem Bomb Tower Wizard Balloon
Rocket
Bomb Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Royal Delivery Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Delivery Ice Golem Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Ice Golem Royal Delivery Miner Bomb Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Ice Golem Royal Delivery

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Miner
Giant Snowball
Balloon Ice Golem Miner
Royal Delivery
Ice Golem
Bats Balloon Giant Snowball Miner
Bomb Tower
Wizard
Balloon Miner
Balloon
Bats Giant Snowball Ice Golem Miner Wizard
Miner
Bats Balloon Giant Snowball Ice Golem Wizard

Defense Synergies 2 12

Bats
Giant Snowball Royal Delivery Ice Golem Bomb Tower
Giant Snowball
Bats Royal Delivery Ice Golem Bomb Tower Wizard Miner
Royal Delivery
Bomb Tower Bats Giant Snowball Ice Golem Wizard
Ice Golem
Bomb Tower Bats Giant Snowball Royal Delivery Wizard
Bomb Tower
Royal Delivery Ice Golem Bats Giant Snowball
Wizard
Giant Snowball Royal Delivery Ice Golem
Balloon
Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard
Bomb Tower Bats Royal Delivery
Bomb Tower Bats Giant Snowball Royal Delivery
Bomb Tower Bats
Royal Delivery Bomb Tower
Royal Delivery Bats Giant Snowball Bomb Tower
Bats Giant Snowball Royal Delivery Bomb Tower Wizard
Ice Golem Bomb Tower
Bomb Tower
Giant Snowball Royal Delivery Ice Golem Miner
Bats Giant Snowball Royal Delivery Ice Golem Bomb Tower Wizard
Bats Giant Snowball Royal Delivery Wizard
Bomb Tower Bats Giant Snowball Royal Delivery Wizard
Bomb Tower Wizard Bats Giant Snowball Royal Delivery
Bomb Tower
Bomb Tower Giant Snowball Royal Delivery
Bomb Tower Wizard Bats Royal Delivery
Royal Delivery Bomb Tower Bats Giant Snowball Wizard
Giant Snowball Royal Delivery Bomb Tower Wizard Bats Ice Golem
Bomb Tower
Wizard Bats Giant Snowball Royal Delivery Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Delivery Ice Golem
Royal Delivery Giant Snowball Ice Golem Bomb Tower Wizard Miner
Royal Delivery Bats Ice Golem Bomb Tower
Bats Royal Delivery Ice Golem
Royal Delivery
Royal Delivery Wizard Bats Giant Snowball Ice Golem Bomb Tower
Royal Delivery Bats Ice Golem Bomb Tower
Royal Delivery Bomb Tower
Royal Delivery Bats Giant Snowball Ice Golem Bomb Tower
Royal Delivery
Bats Bomb Tower
Giant Snowball Royal Delivery
Royal Delivery Ice Golem Bomb Tower Wizard
Wizard Bomb Tower
Bats Royal Delivery Ice Golem Bomb Tower
Bats Giant Snowball Royal Delivery Ice Golem Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Giant Snowball Miner
Miner
Ice Golem
Wizard Giant Snowball
Wizard Bats Giant Snowball Ice Golem
Wizard
Giant Snowball Ice Golem Wizard
Miner Giant Snowball Wizard
Bats Giant Snowball
Miner Wizard
Giant Snowball Wizard
Giant Snowball Ice Golem Miner
Giant Snowball Ice Golem
Giant Snowball Wizard
Wizard
Giant Snowball
Bats
Giant Snowball Wizard
Giant Snowball Wizard Miner
Giant Snowball Wizard
Giant Snowball
Giant Snowball Ice Golem Wizard
Miner Giant Snowball Wizard
Giant Snowball Wizard Miner
Miner
Bats Giant Snowball Ice Golem Wizard
Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Miner
Giant Snowball
Giant Snowball Wizard
Bats
Giant Snowball Wizard
Miner Wizard
Giant Snowball Ice Golem Wizard
Giant Snowball
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Miner

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