My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats
Barbarian Barrel
Tesla Musketeer Executioner
The Log
Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Musketeer Hog Rider Executioner P.E.K.K.A
Fireball
Tesla Musketeer Hog Rider Executioner
Poison
Bats Musketeer Executioner
Lightning
Tesla Musketeer Executioner
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Tesla Musketeer Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Tesla
Musketeer
Hog Rider P.E.K.K.A The Log
Hog Rider
Bats Arrows Musketeer The Log Executioner
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Arrows Bats Musketeer Executioner The Log
The Log
Hog Rider Musketeer Executioner P.E.K.K.A

Defense Synergies 4 8

Bats
Tesla Musketeer P.E.K.K.A The Log
Arrows
Tesla P.E.K.K.A
Tesla
Musketeer The Log Bats Arrows
Musketeer
Tesla The Log Bats P.E.K.K.A
Hog Rider
Executioner
The Log
P.E.K.K.A
The Log Bats Arrows Musketeer
The Log
Tesla Musketeer P.E.K.K.A Bats Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Executioner The Log
P.E.K.K.A Bats Tesla Musketeer Executioner The Log
Tesla P.E.K.K.A Bats Musketeer Executioner
Tesla P.E.K.K.A Bats Musketeer
Arrows P.E.K.K.A The Log
Arrows The Log Bats Tesla Musketeer Executioner
Bats Tesla Musketeer Arrows Executioner
Arrows Tesla Musketeer P.E.K.K.A The Log
Tesla P.E.K.K.A Musketeer
Tesla Musketeer
Bats Executioner Arrows Tesla Musketeer The Log
Arrows Tesla Musketeer Executioner Bats
Tesla P.E.K.K.A Bats Musketeer The Log
Executioner Bats Arrows Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla P.E.K.K.A The Log
Tesla Bats Arrows Musketeer Executioner P.E.K.K.A
Arrows Tesla Bats Musketeer Executioner The Log
Arrows Executioner The Log Bats Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Bats Arrows Tesla Musketeer Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Arrows Tesla Musketeer Executioner The Log
P.E.K.K.A Bats Musketeer The Log
P.E.K.K.A Bats Tesla Musketeer The Log
P.E.K.K.A Tesla Musketeer Executioner
Arrows Executioner Bats Tesla Musketeer
P.E.K.K.A Bats Tesla Musketeer
P.E.K.K.A Tesla
P.E.K.K.A Bats The Log
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Bats Tesla Musketeer
P.E.K.K.A Arrows The Log
P.E.K.K.A Tesla Executioner
Tesla Musketeer Executioner
Tesla Bats Musketeer Executioner P.E.K.K.A The Log
Bats Arrows Executioner Tesla Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer Executioner The Log
Arrows The Log
Arrows Musketeer The Log
Executioner Arrows The Log
Arrows Executioner Bats Musketeer
Arrows Musketeer Executioner The Log
Arrows The Log Executioner
Arrows The Log
Bats Musketeer
Arrows Musketeer The Log
Arrows Musketeer Executioner
Musketeer Executioner The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Executioner The Log
Arrows Musketeer Executioner The Log
Arrows
Bats
Arrows Musketeer Executioner The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Executioner
Arrows The Log Musketeer Executioner
Arrows Musketeer The Log
Arrows Musketeer The Log
Bats Arrows Musketeer Executioner
Bats Musketeer
Arrows Musketeer The Log
Arrows
P.E.K.K.A
Arrows The Log
Bats Musketeer
Arrows Musketeer Executioner
Arrows The Log
Musketeer Executioner
Arrows The Log Musketeer Executioner
Arrows
Musketeer Executioner P.E.K.K.A
Bats Musketeer The Log
Bats Musketeer Executioner
Musketeer Executioner The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: