My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Balloon Bowler Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Tombstone Skeleton Army Balloon Lumberjack Little Prince
Zap
Bats Tombstone Skeleton Army Balloon Little Prince
Barbarian Barrel
Tombstone Skeleton Army Lumberjack Little Prince
The Log
Tombstone Skeleton Army Lumberjack Little Prince
Earthquake
Tombstone Skeleton Army
Arrows
Bats Tombstone Skeleton Army Little Prince
Royal Delivery
Bats Skeleton Army Balloon Bowler Lumberjack Little Prince
Fireball
Tombstone Skeleton Army Balloon Bowler Lumberjack Little Prince
Poison
Bats Tombstone Skeleton Army Balloon Little Prince
Lightning
Tombstone Balloon Bowler Lumberjack Little Prince
Rocket
Balloon Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Skeleton Army Little Prince Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Bowler Lumberjack
Arrows
Balloon Bowler Lumberjack
Tombstone
Skeleton Army
Balloon
Bats Arrows Lumberjack Little Prince
Bowler
Bats Arrows Lumberjack Little Prince
Lumberjack
Balloon Bats Arrows Bowler
Little Prince
Balloon Bowler

Defense Synergies 0 11

Bats
Bowler Lumberjack
Arrows
Tombstone Bowler Lumberjack Little Prince
Tombstone
Arrows Lumberjack
Skeleton Army
Lumberjack
Balloon
Bowler
Bats Arrows Lumberjack Little Prince
Lumberjack
Bats Arrows Tombstone Skeleton Army Bowler Little Prince
Little Prince
Arrows Bowler Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone
Skeleton Army Lumberjack Bats Tombstone
Skeleton Army Bowler Lumberjack Bats Tombstone
Skeleton Army Lumberjack Bats Tombstone Bowler
Arrows Tombstone Skeleton Army Bowler Lumberjack
Arrows Skeleton Army Bowler Bats Lumberjack
Bats Arrows Tombstone Little Prince
Bowler Arrows
Tombstone Skeleton Army Lumberjack
Skeleton Army Bowler Lumberjack Little Prince
Bats Skeleton Army Arrows Tombstone Bowler Lumberjack
Arrows Bats
Tombstone Skeleton Army Bowler Lumberjack Bats
Skeleton Army Bowler Bats Arrows Tombstone Lumberjack
Skeleton Army Tombstone Lumberjack
Skeleton Army Bowler Lumberjack
Bats Arrows Tombstone Skeleton Army Bowler Lumberjack
Arrows Tombstone Bats Skeleton Army Bowler Lumberjack Little Prince
Arrows Bats Tombstone Bowler Lumberjack Little Prince
Lumberjack
Skeleton Army Bowler Bats Arrows Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tombstone Bowler
Arrows Bowler Lumberjack
Tombstone Skeleton Army Lumberjack Bats Bowler
Skeleton Army Bowler Lumberjack Bats
Tombstone Skeleton Army Bowler Lumberjack
Arrows Bats
Skeleton Army Bats Tombstone Bowler Lumberjack
Skeleton Army Lumberjack
Bats Tombstone Skeleton Army
Tombstone Skeleton Army
Bats Tombstone Bowler Lumberjack
Skeleton Army Arrows Bowler
Skeleton Army Bowler Tombstone Lumberjack
Skeleton Army Bowler
Tombstone Skeleton Army Bats Bowler Lumberjack Little Prince
Bats Arrows Bowler

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bats
Arrows Bowler
Arrows Bowler
Arrows
Bats Bowler Lumberjack
Arrows Bowler
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Bats
Arrows Bowler
Arrows Bowler Little Prince
Bowler
Arrows
Bowler
Arrows
Arrows Bowler Little Prince
Arrows Bowler
Arrows Bowler
Arrows
Bats Arrows Little Prince
Bats
Bowler
Arrows
Arrows
Arrows Bowler
Bats Tombstone Skeleton Army
Arrows
Arrows
Bowler Lumberjack
Arrows Bowler
Arrows
Bats Bowler
Bats
Bowler Little Prince

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