My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Musketeer Hog Rider
Zap
Bats Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Musketeer
The Log
Cannon Firecracker Musketeer Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Musketeer Hog Rider
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Bats Cannon Firecracker Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Cannon Firecracker Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Cannon

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker
Knight
Bats Firecracker Musketeer Hog Rider Fireball The Log
Cannon
Firecracker
Knight Hog Rider Bats
Fireball
Hog Rider Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Bats Knight Firecracker Fireball Musketeer The Log
The Log
Hog Rider Knight Fireball Musketeer

Defense Synergies 9 10

Bats
Knight Cannon Firecracker Musketeer The Log
Knight
Bats Cannon Firecracker Musketeer Fireball The Log
Cannon
Knight Musketeer The Log Bats Firecracker Fireball
Firecracker
Knight The Log Bats Cannon Musketeer
Fireball
The Log Knight Cannon Musketeer
Musketeer
Knight Cannon The Log Bats Firecracker Fireball
Hog Rider
The Log
Cannon Firecracker Fireball Musketeer Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Musketeer The Log
Bats Knight Cannon Firecracker Musketeer The Log
Cannon Bats Knight Musketeer
Cannon Bats Knight Firecracker Musketeer
Firecracker Fireball The Log
Fireball The Log Bats Cannon Firecracker Musketeer
Bats Musketeer Cannon Firecracker Fireball
Cannon Fireball Musketeer The Log
Cannon Musketeer
Knight Cannon Firecracker Musketeer
Bats Knight Cannon Firecracker Fireball Musketeer The Log
Musketeer Bats Firecracker Fireball
Cannon Bats Knight Fireball Musketeer The Log
Fireball Bats Cannon Firecracker The Log
Knight Cannon
Cannon Fireball The Log
Bats Knight Cannon Firecracker Fireball Musketeer
Cannon Fireball Bats Knight Firecracker Musketeer The Log
The Log Bats Knight Cannon Firecracker Fireball Musketeer
Cannon Musketeer
Bats Knight Cannon Firecracker Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Firecracker Musketeer The Log
Bats Knight Musketeer The Log
Bats Knight Fireball Musketeer The Log
Knight Cannon Musketeer
Firecracker Fireball Bats Musketeer
Bats Knight Fireball Musketeer
Knight
Bats Knight Firecracker Fireball The Log
Cannon Musketeer
Bats Knight Musketeer
Fireball The Log
Knight Cannon Fireball
Cannon Firecracker Fireball Musketeer
Bats Knight Firecracker Fireball Musketeer The Log
Bats Cannon Firecracker Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer The Log
Firecracker Fireball Musketeer The Log
Fireball The Log
Knight Firecracker Fireball Musketeer The Log
Fireball Firecracker The Log
Firecracker Fireball Bats Musketeer
Firecracker Musketeer The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Musketeer
Firecracker Knight Fireball Musketeer The Log
Fireball Firecracker Musketeer
Knight Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer The Log
Fireball
Bats
Firecracker Fireball Musketeer The Log
Firecracker Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Firecracker Musketeer The Log
Bats Firecracker Fireball Musketeer
Bats Firecracker Fireball Musketeer
Fireball
Fireball Musketeer The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Musketeer
Fireball Firecracker Musketeer
The Log Fireball
Fireball Knight Firecracker Musketeer
The Log Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer
Bats Firecracker Fireball Musketeer The Log
Firecracker Bats Fireball Musketeer
Firecracker Fireball Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: