My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Bowler Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Inferno Dragon
Giant Snowball
Bats Inferno Dragon Little Prince
Zap
Bats Inferno Dragon Little Prince
Barbarian Barrel
Knight Little Prince
The Log
Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Knight Bowler Inferno Dragon Little Prince
Fireball
Bowler Inferno Dragon Little Prince
Poison
Bats Little Prince
Lightning
Knight Bowler Inferno Dragon Little Prince
Rocket
Bowler Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Poison Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Little Prince Poison Inferno Dragon Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Little Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Bowler Inferno Dragon
Arrows
Giant Knight Bowler
Knight
Bats Arrows Poison Little Prince
Giant
Bats Arrows Poison Bowler Little Prince
Poison
Giant Knight Bowler
Bowler
Bats Arrows Giant Poison Little Prince
Inferno Dragon
Bats
Little Prince
Knight Giant Bowler

Defense Synergies 2 8

Bats
Knight Bowler Inferno Dragon
Arrows
Knight Bowler Little Prince
Knight
Bats Little Prince Arrows Poison Bowler
Giant
Poison
Knight
Bowler
Bats Arrows Knight Little Prince
Inferno Dragon
Bats
Little Prince
Knight Arrows Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight
Inferno Dragon Bats Knight
Bowler Bats Knight Inferno Dragon
Inferno Dragon Bats Knight Bowler
Arrows Poison Bowler
Arrows Bowler Bats
Bats Inferno Dragon Arrows Poison Little Prince
Bowler Arrows Poison
Inferno Dragon
Knight Bowler Little Prince
Bats Poison Arrows Knight Bowler
Arrows Inferno Dragon Bats Poison
Bowler Bats Knight
Bowler Bats Arrows Poison
Inferno Dragon Knight
Bowler Inferno Dragon
Bats Arrows Knight Poison Bowler
Arrows Bats Knight Bowler Little Prince
Arrows Poison Bats Knight Bowler Inferno Dragon Little Prince
Inferno Dragon
Bowler Bats Arrows Knight Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Poison Arrows Knight Bowler Inferno Dragon
Bats Knight Bowler
Bowler Bats Knight
Knight Bowler Inferno Dragon
Arrows Poison Bats
Bats Knight Bowler
Knight Inferno Dragon
Bats Knight Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Bowler
Arrows Poison Bowler
Bowler Knight
Bowler
Bats Knight Poison Bowler Inferno Dragon Little Prince
Bats Arrows Poison Bowler Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison Bowler
Arrows Poison
Arrows Knight Poison
Poison Arrows Bowler
Arrows Poison Bats
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison
Bats Poison Bowler
Poison Arrows Knight Bowler
Poison Arrows
Poison Knight Bowler
Arrows Poison
Arrows Poison
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison
Bats
Arrows Poison Bowler
Arrows Poison Bowler Little Prince
Poison Bowler
Arrows Poison
Bowler
Arrows Poison
Arrows Poison Bowler Little Prince
Inferno Dragon
Arrows Poison Bowler
Arrows Poison Bowler
Poison Arrows
Poison Bats Arrows Little Prince
Bats Poison
Bowler
Poison Arrows
Arrows Poison
Arrows Poison Bowler
Bats
Poison Arrows
Arrows
Poison Knight Bowler
Arrows Poison Bowler
Arrows Poison
Bats Poison Bowler
Bats Poison
Poison Bowler Little Prince

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