My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bats Goblin Gang Skeleton Barrel Clone Witch Lumberjack
Zap
Bats Goblin Gang Skeleton Barrel Clone Witch
Barbarian Barrel
Goblin Gang Skeleton Barrel Clone Witch Giant Skeleton Lumberjack
The Log
Goblin Gang Skeleton Barrel Clone Witch Giant Skeleton Lumberjack
Earthquake
Goblin Gang Clone Witch
Arrows
Bats Goblin Gang Skeleton Barrel Clone Witch
Royal Delivery
Bats Goblin Gang Skeleton Barrel Clone Witch Giant Skeleton Lumberjack
Fireball
Goblin Gang Skeleton Barrel Clone Witch Lumberjack
Poison
Bats Goblin Gang Skeleton Barrel Clone Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Skeleton Barrel Clone Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Skeleton Barrel

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Clone Lumberjack
Arrows
Skeleton Barrel Giant Skeleton Lumberjack
Goblin Gang
Skeleton Barrel Clone Giant Skeleton
Skeleton Barrel
Bats Clone Arrows Goblin Gang Witch Giant Skeleton Lumberjack
Clone
Skeleton Barrel Giant Skeleton Bats Goblin Gang Witch Lumberjack
Witch
Skeleton Barrel Clone Giant Skeleton Lumberjack
Giant Skeleton
Bats Clone Arrows Goblin Gang Skeleton Barrel Witch Lumberjack
Lumberjack
Bats Arrows Skeleton Barrel Clone Witch Giant Skeleton

Defense Synergies 0 9

Bats
Giant Skeleton Lumberjack
Arrows
Giant Skeleton Lumberjack
Goblin Gang
Giant Skeleton Lumberjack
Skeleton Barrel
Clone
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Bats Arrows Goblin Gang Witch Lumberjack
Lumberjack
Bats Arrows Goblin Gang Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Lumberjack Bats Goblin Gang Witch
Goblin Gang Witch Lumberjack Bats Giant Skeleton
Witch Lumberjack Bats Goblin Gang
Arrows Giant Skeleton Lumberjack
Arrows Goblin Gang Bats Lumberjack
Bats Arrows Goblin Gang Witch
Arrows Skeleton Barrel Giant Skeleton
Witch Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack
Bats Goblin Gang Witch Arrows Giant Skeleton Lumberjack
Arrows Bats Goblin Gang Witch
Lumberjack Bats Goblin Gang Witch Giant Skeleton
Bats Arrows Goblin Gang Witch Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Bats Arrows Goblin Gang Witch Lumberjack
Arrows Bats Goblin Gang Witch Lumberjack
Arrows Witch Bats Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Bats Arrows Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Witch Giant Skeleton
Arrows Goblin Gang Skeleton Barrel Lumberjack
Goblin Gang Giant Skeleton Lumberjack Bats Witch
Goblin Gang Giant Skeleton Lumberjack Bats
Giant Skeleton Goblin Gang Witch Lumberjack
Arrows Bats Goblin Gang Skeleton Barrel Witch
Goblin Gang Bats Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Bats Witch
Witch Goblin Gang
Bats Witch Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Witch Lumberjack
Witch
Goblin Gang Witch Bats Giant Skeleton Lumberjack
Bats Arrows Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton
Arrows Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Giant Skeleton
Arrows
Arrows Bats Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Goblin Gang Lumberjack
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Bats
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Giant Skeleton
Arrows
Arrows Skeleton Barrel
Arrows Witch
Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Bats Arrows Witch
Bats Skeleton Barrel Witch
Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Barrel Bats Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Lumberjack
Arrows Skeleton Barrel
Arrows Giant Skeleton
Bats Goblin Gang Witch Giant Skeleton
Bats Witch
Skeleton Barrel Witch Giant Skeleton

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