My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Zappies Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Hogs Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Hogs Giant Skeleton Bandit
Giant Snowball
Spear Goblins Bats Goblin Gang Zappies Royal Hogs
Zap
Spear Goblins Bats Goblin Gang Zappies Royal Hogs Bandit
Barbarian Barrel
Spear Goblins Goblin Gang Zappies Royal Hogs Giant Skeleton Bandit
The Log
Spear Goblins Goblin Gang Zappies Royal Hogs Giant Skeleton Bandit
Earthquake
Spear Goblins Goblin Gang Zappies Royal Hogs
Arrows
Spear Goblins Bats Goblin Gang Zappies Royal Hogs
Royal Delivery
Spear Goblins Bats Goblin Gang Zappies Royal Hogs Giant Skeleton Bandit
Fireball
Goblin Gang Zappies Royal Hogs Bandit
Poison
Spear Goblins Bats Goblin Gang Zappies Royal Hogs
Lightning
Bandit
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Goblin Gang Bandit Zappies Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Goblin Gang

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Zappies Royal Hogs Giant Skeleton Bandit
Bats
Giant Skeleton Royal Hogs Bandit
Arrows
Royal Hogs Giant Skeleton Bandit
Goblin Gang
Spear Goblins Royal Hogs Giant Skeleton Bandit
Zappies
Spear Goblins Royal Hogs Giant Skeleton Bandit
Royal Hogs
Arrows Spear Goblins Bats Goblin Gang Zappies Bandit
Giant Skeleton
Bats Spear Goblins Arrows Goblin Gang Zappies Bandit
Bandit
Spear Goblins Bats Arrows Goblin Gang Zappies Royal Hogs Giant Skeleton

Defense Synergies 0 16

Spear Goblins
Bats Arrows Goblin Gang Zappies Giant Skeleton Bandit
Bats
Spear Goblins Zappies Giant Skeleton Bandit
Arrows
Spear Goblins Giant Skeleton Bandit
Goblin Gang
Spear Goblins Zappies Giant Skeleton Bandit
Zappies
Spear Goblins Bats Goblin Gang Giant Skeleton Bandit
Royal Hogs
Giant Skeleton
Spear Goblins Bats Arrows Goblin Gang Zappies
Bandit
Spear Goblins Bats Arrows Goblin Gang Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies
Bats Goblin Gang Zappies Bandit
Goblin Gang Bats Zappies Giant Skeleton Bandit
Bats Goblin Gang Zappies Bandit
Arrows Giant Skeleton
Arrows Goblin Gang Spear Goblins Bats Zappies Bandit
Bats Spear Goblins Arrows Goblin Gang Zappies
Arrows Giant Skeleton Bandit
Zappies Goblin Gang
Goblin Gang Spear Goblins Zappies Giant Skeleton Bandit
Bats Goblin Gang Spear Goblins Arrows Zappies Giant Skeleton Bandit
Arrows Spear Goblins Bats Goblin Gang Zappies
Bats Goblin Gang Zappies Giant Skeleton Bandit
Bats Arrows Goblin Gang Zappies
Goblin Gang Zappies Bandit
Goblin Gang Zappies Bandit
Bats Arrows Goblin Gang Zappies
Arrows Spear Goblins Bats Goblin Gang Zappies Bandit
Arrows Spear Goblins Bats Zappies Giant Skeleton Bandit
Zappies
Goblin Gang Spear Goblins Bats Arrows Zappies Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zappies Giant Skeleton Bandit
Bandit Arrows Goblin Gang
Goblin Gang Zappies Giant Skeleton Bandit Spear Goblins Bats
Goblin Gang Giant Skeleton Bats Zappies Bandit
Giant Skeleton Goblin Gang Zappies Bandit
Arrows Bats Goblin Gang Zappies
Goblin Gang Spear Goblins Bats Zappies Giant Skeleton Bandit
Giant Skeleton Zappies
Giant Skeleton Spear Goblins Bats Zappies Bandit
Goblin Gang Zappies
Bats Zappies Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Zappies Bandit
Zappies
Goblin Gang Zappies Spear Goblins Bats Giant Skeleton
Bats Arrows Zappies Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Bandit
Arrows Bandit
Arrows Giant Skeleton Bandit
Arrows Giant Skeleton
Arrows
Arrows Spear Goblins Bats
Arrows
Arrows
Arrows Bandit
Bats Goblin Gang
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Spear Goblins Arrows Bandit
Arrows Bandit
Arrows
Bats
Arrows Bandit
Arrows
Giant Skeleton
Arrows
Arrows
Arrows
Arrows Bandit
Arrows Bandit
Arrows Bandit
Bats Arrows
Bats Zappies
Arrows Bandit
Arrows Zappies
Giant Skeleton
Arrows
Spear Goblins Bats Goblin Gang Zappies Bandit
Arrows Zappies
Arrows
Goblin Gang
Arrows
Arrows Giant Skeleton
Bats Goblin Gang Zappies Giant Skeleton
Bats Zappies
Giant Skeleton Bandit

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