My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Bats Cannon Goblin Gang Miner Inferno Dragon
Zap
Bats Cannon Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Miner Inferno Dragon
Fireball
Cannon Goblin Gang Firecracker Inferno Dragon
Poison
Bats Cannon Goblin Gang Firecracker
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Goblin Gang Firecracker Miner Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker Inferno Dragon
Arrows
Miner Mega Knight
Cannon
Goblin Gang
Miner Firecracker
Firecracker
Miner Bats Goblin Gang Inferno Dragon Mega Knight
Miner
Bats Goblin Gang Firecracker Arrows Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Miner
Mega Knight
Bats Inferno Dragon Arrows Firecracker Miner

Defense Synergies 1 14

Bats
Cannon Firecracker Inferno Dragon Mega Knight
Arrows
Mega Knight Cannon
Cannon
Bats Arrows Goblin Gang Firecracker Inferno Dragon
Goblin Gang
Cannon Firecracker Miner Inferno Dragon
Firecracker
Bats Cannon Goblin Gang Mega Knight
Miner
Goblin Gang Mega Knight
Inferno Dragon
Bats Cannon Goblin Gang Mega Knight
Mega Knight
Arrows Bats Firecracker Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Inferno Dragon Bats Cannon Goblin Gang Firecracker Mega Knight
Cannon Goblin Gang Mega Knight Bats Inferno Dragon
Cannon Inferno Dragon Bats Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Bats Cannon Firecracker Mega Knight
Bats Inferno Dragon Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Mega Knight
Cannon Inferno Dragon Goblin Gang
Goblin Gang Cannon Firecracker Miner Mega Knight
Bats Goblin Gang Arrows Cannon Firecracker Mega Knight
Arrows Inferno Dragon Bats Goblin Gang Firecracker
Cannon Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Cannon Goblin Gang Firecracker
Inferno Dragon Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Mega Knight Bats Goblin Gang Firecracker
Arrows Bats Cannon Firecracker Inferno Dragon Mega Knight
Cannon Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Firecracker Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Cannon Goblin Gang Inferno Dragon Mega Knight
Arrows Firecracker Bats Goblin Gang
Goblin Gang Bats
Mega Knight Inferno Dragon
Mega Knight Bats Firecracker Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Arrows
Mega Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Bats Firecracker Inferno Dragon
Bats Arrows Mega Knight Cannon Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Bats Goblin Gang
Firecracker Miner Arrows
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Miner
Arrows Miner Mega Knight
Miner Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker
Arrows
Miner Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Miner Mega Knight

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