My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards Skeleton Army
Giant Snowball
Bats Skeleton Barrel Guards Skeleton Army Lumberjack
Zap
Bats Skeleton Barrel Firecracker Guards Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Guards Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Barrel Firecracker Mini P.E.K.K.A Guards Skeleton Army Lumberjack
Earthquake
Firecracker Guards Skeleton Army
Arrows
Bats Skeleton Barrel Firecracker Guards Skeleton Army
Royal Delivery
Bats Skeleton Barrel Firecracker Mini P.E.K.K.A Guards Skeleton Army Electro Wizard Lumberjack
Fireball
Skeleton Barrel Firecracker Skeleton Army Electro Wizard Lumberjack
Poison
Bats Skeleton Barrel Firecracker Guards Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Firecracker Guards Skeleton Army Mini P.E.K.K.A Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Firecracker Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Firecracker Mini P.E.K.K.A Lumberjack
Skeleton Barrel
Bats Firecracker Mini P.E.K.K.A Guards Lumberjack
Firecracker
Skeleton Barrel Bats Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bats Skeleton Barrel Firecracker Electro Wizard Lumberjack
Guards
Skeleton Barrel Lumberjack
Skeleton Army
Electro Wizard
Mini P.E.K.K.A Lumberjack
Lumberjack
Bats Skeleton Barrel Firecracker Mini P.E.K.K.A Guards Electro Wizard

Defense Synergies 1 17

Bats
Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Skeleton Barrel
Firecracker
Bats Mini P.E.K.K.A Guards Skeleton Army Electro Wizard Lumberjack
Mini P.E.K.K.A
Electro Wizard Bats Firecracker Guards Skeleton Army
Guards
Firecracker Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Firecracker Mini P.E.K.K.A Guards Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Bats Firecracker Guards Skeleton Army Lumberjack
Lumberjack
Bats Firecracker Guards Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Firecracker Guards Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Bats Firecracker Guards Electro Wizard Lumberjack
Bats Electro Wizard Firecracker
Skeleton Barrel Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack
Guards Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Guards Skeleton Army Electro Wizard Firecracker Lumberjack
Bats Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Guards Electro Wizard
Skeleton Army Bats Firecracker Mini P.E.K.K.A Guards Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Skeleton Army Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Firecracker Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Bats Firecracker Guards Skeleton Army Electro Wizard Lumberjack
Bats Firecracker Guards Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Bats Firecracker Mini P.E.K.K.A Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Lumberjack Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Mini P.E.K.K.A Lumberjack
Guards Skeleton Army Lumberjack Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Skeleton Army Lumberjack Bats Electro Wizard
Mini P.E.K.K.A Guards Skeleton Army Lumberjack
Firecracker Bats Skeleton Barrel Electro Wizard
Mini P.E.K.K.A Guards Skeleton Army Bats Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Electro Wizard Bats Firecracker Mini P.E.K.K.A Skeleton Army
Guards Skeleton Army
Bats Mini P.E.K.K.A Guards Lumberjack
Skeleton Army Guards Electro Wizard
Mini P.E.K.K.A Skeleton Army Guards Lumberjack
Firecracker Skeleton Army
Guards Skeleton Army Electro Wizard Bats Firecracker Mini P.E.K.K.A Lumberjack
Bats Firecracker Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Guards
Firecracker Skeleton Barrel Electro Wizard
Skeleton Barrel
Skeleton Barrel Firecracker Guards
Firecracker
Firecracker Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats Mini P.E.K.K.A Guards Electro Wizard Lumberjack
Firecracker Skeleton Barrel Electro Wizard
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats Mini P.E.K.K.A
Skeleton Barrel Firecracker Mini P.E.K.K.A Electro Wizard
Skeleton Barrel Firecracker
Skeleton Barrel
Firecracker
Firecracker Skeleton Barrel Electro Wizard
Skeleton Barrel
Skeleton Barrel Firecracker
Bats Firecracker Electro Wizard
Electro Wizard Bats Skeleton Barrel Firecracker Guards
Mini P.E.K.K.A
Firecracker Electro Wizard
Firecracker
Skeleton Barrel Electro Wizard Bats Guards Skeleton Army
Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Skeleton Barrel Firecracker
Firecracker
Bats Firecracker Guards Electro Wizard
Firecracker Bats Electro Wizard
Skeleton Barrel Firecracker Electro Wizard

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