My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Balloon Electro Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Dragon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Witch Balloon Electro Dragon Lumberjack
Zap
Bats Firecracker Witch Balloon
Barbarian Barrel
Firecracker Witch Electro Wizard Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Witch Balloon Electro Dragon Electro Wizard Lumberjack
Fireball
Firecracker Witch Balloon Electro Dragon Electro Wizard Lumberjack
Poison
Bats Firecracker Witch Balloon Electro Dragon Electro Wizard
Lightning
Witch Balloon Electro Dragon Electro Wizard Lumberjack
Rocket
Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Electro Wizard Lumberjack Witch Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Firecracker Lumberjack
Zap
Firecracker Balloon Electro Wizard Bats Witch Electro Dragon Lumberjack
Firecracker
Zap Bats Balloon Lumberjack
Witch
Zap Lumberjack
Balloon
Bats Zap Lumberjack Firecracker Electro Dragon Electro Wizard
Electro Dragon
Zap Balloon
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Bats Zap Firecracker Witch Electro Wizard

Defense Synergies 1 17

Bats
Zap Firecracker Electro Wizard Lumberjack
Zap
Electro Wizard Bats Firecracker Witch Electro Dragon Lumberjack
Firecracker
Bats Zap Electro Dragon Electro Wizard Lumberjack
Witch
Zap Electro Dragon Electro Wizard Lumberjack
Balloon
Electro Dragon
Zap Firecracker Witch Electro Wizard Lumberjack
Electro Wizard
Zap Bats Firecracker Witch Electro Dragon Lumberjack
Lumberjack
Bats Zap Firecracker Witch Electro Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon Electro Wizard
Lumberjack Bats Zap Firecracker Witch Electro Dragon Electro Wizard
Witch Lumberjack Bats Electro Dragon Electro Wizard
Witch Lumberjack Bats Firecracker Electro Dragon Electro Wizard
Firecracker Lumberjack
Bats Zap Firecracker Electro Dragon Electro Wizard Lumberjack
Bats Electro Wizard Zap Firecracker Witch Electro Dragon
Zap Electro Dragon Electro Wizard
Witch Lumberjack
Firecracker Electro Wizard Lumberjack
Bats Witch Electro Wizard Zap Firecracker Electro Dragon Lumberjack
Bats Zap Firecracker Witch Electro Dragon Electro Wizard
Lumberjack Bats Zap Witch Electro Dragon Electro Wizard
Bats Zap Firecracker Witch Electro Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Bats Firecracker Witch Electro Dragon Electro Wizard Lumberjack
Bats Zap Firecracker Witch Electro Dragon Electro Wizard Lumberjack
Zap Witch Bats Firecracker Electro Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Firecracker Witch Electro Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Firecracker Electro Dragon Lumberjack
Lumberjack Bats Zap Witch Electro Dragon Electro Wizard
Lumberjack Bats Zap Electro Wizard
Witch Lumberjack
Firecracker Bats Zap Witch Electro Dragon Electro Wizard
Bats Witch Electro Wizard Lumberjack
Lumberjack
Zap Electro Dragon Electro Wizard Bats Firecracker Witch
Witch
Bats Witch Electro Dragon Lumberjack
Zap Electro Wizard
Witch Lumberjack
Firecracker Witch Electro Dragon
Witch Electro Dragon Electro Wizard Bats Zap Firecracker Lumberjack
Bats Zap Firecracker Witch Electro Dragon Electro Wizard
Zap Electro Wizard
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Zap Electro Dragon Electro Wizard
Electro Dragon
Firecracker
Zap Firecracker
Firecracker Bats Zap Witch Electro Dragon
Firecracker Witch
Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Bats Electro Dragon Electro Wizard Lumberjack
Firecracker Zap Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Witch Electro Dragon
Firecracker Electro Dragon
Bats
Zap Firecracker Electro Dragon Electro Wizard
Zap Firecracker Witch Electro Dragon
Zap Electro Dragon
Zap Firecracker Witch Electro Dragon
Witch
Firecracker Zap Witch Electro Dragon Electro Wizard
Zap Witch Electro Dragon
Zap Firecracker
Bats Zap Firecracker Witch Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Bats Firecracker Witch
Zap Electro Dragon
Zap Firecracker Electro Dragon Electro Wizard
Firecracker
Zap Electro Wizard Bats Witch Electro Dragon
Zap Firecracker Witch Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard Lumberjack
Zap Firecracker Electro Dragon
Zap
Firecracker Electro Dragon
Zap Electro Dragon Bats Firecracker Witch Electro Wizard
Firecracker Bats Zap Witch Electro Dragon Electro Wizard
Electro Dragon Zap Firecracker Witch Electro Wizard
Firecracker Electro Dragon

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