My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Gang Goblin Barrel Witch
Zap
Bats Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel Witch Giant Skeleton
The Log
Goblin Gang Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Bats Goblin Gang Goblin Barrel Witch
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Goblin Barrel Witch Giant Skeleton
Fireball
Goblin Gang Wizard Goblin Barrel Witch
Poison
Bats Goblin Gang Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Valkyrie Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Goblin Barrel
Arrows
Goblin Barrel Giant Skeleton
Goblin Gang
Goblin Barrel Valkyrie Giant Skeleton
Valkyrie
Bats Goblin Barrel Goblin Gang Wizard Witch Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Goblin Barrel
Goblin Gang Valkyrie Bats Arrows Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Arrows Goblin Gang Valkyrie Wizard Goblin Barrel Witch

Defense Synergies 0 10

Bats
Valkyrie Giant Skeleton
Arrows
Valkyrie Giant Skeleton
Goblin Gang
Valkyrie Giant Skeleton
Valkyrie
Bats Arrows Goblin Gang Wizard Witch
Wizard
Valkyrie Giant Skeleton
Goblin Barrel
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Arrows Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bats Goblin Gang Valkyrie Witch
Goblin Gang Witch Bats Valkyrie Giant Skeleton
Witch Bats Goblin Gang Valkyrie
Arrows Valkyrie Giant Skeleton
Arrows Goblin Gang Bats Valkyrie
Bats Arrows Goblin Gang Wizard Witch
Arrows Valkyrie Giant Skeleton
Witch Goblin Gang
Goblin Gang Valkyrie Giant Skeleton
Bats Goblin Gang Valkyrie Witch Arrows Wizard Giant Skeleton
Arrows Bats Goblin Gang Wizard Witch
Bats Goblin Gang Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Bats Arrows Goblin Gang Witch
Goblin Gang
Goblin Gang
Wizard Bats Arrows Goblin Gang Valkyrie Witch
Arrows Bats Goblin Gang Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Bats Giant Skeleton
Goblin Gang Valkyrie Wizard Bats Arrows Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Giant Skeleton
Arrows Goblin Gang Valkyrie Wizard
Goblin Gang Giant Skeleton Bats Valkyrie Witch
Goblin Gang Valkyrie Giant Skeleton Bats
Giant Skeleton Goblin Gang Valkyrie Witch
Arrows Wizard Bats Goblin Gang Witch
Goblin Gang Bats Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Bats Valkyrie Witch
Witch Goblin Gang
Bats Valkyrie Witch Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch
Goblin Gang Witch Bats Valkyrie Giant Skeleton
Bats Arrows Valkyrie Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Goblin Gang
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard Witch
Giant Skeleton
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Bats Goblin Gang Witch
Arrows Wizard Witch
Arrows
Goblin Gang Valkyrie Wizard
Arrows Wizard
Arrows Giant Skeleton
Bats Goblin Gang Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton

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