My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Bandit Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit Sparky
Giant Snowball
Bats Goblin Barrel Princess
Zap
Bats Goblin Barrel Princess Bandit Sparky
Barbarian Barrel
Goblin Barrel Princess Bandit Sparky
The Log
Goblin Barrel Princess Bandit Sparky
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel Princess
Royal Delivery
Bats Goblin Barrel Princess Bandit Sparky
Fireball
Goblin Barrel Princess Bandit Sparky
Poison
Bats Princess Sparky
Lightning
Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Princess Bandit Fireball Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Princess

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Bandit Sparky
Arrows
Fireball Sparky Goblin Barrel Bandit Mega Knight
Fireball
Arrows Princess Sparky Mega Knight
Goblin Barrel
Bats Arrows Princess Bandit Sparky Mega Knight
Princess
Fireball Goblin Barrel Sparky Mega Knight
Bandit
Bats Arrows Goblin Barrel Mega Knight
Sparky
Arrows Bats Fireball Goblin Barrel Princess
Mega Knight
Bats Arrows Fireball Goblin Barrel Princess Bandit

Defense Synergies 1 12

Bats
Bandit Sparky Mega Knight
Arrows
Mega Knight Fireball Bandit Sparky
Fireball
Arrows Princess Bandit Mega Knight
Goblin Barrel
Princess
Fireball Bandit Mega Knight
Bandit
Bats Arrows Fireball Princess Mega Knight
Sparky
Bats Arrows
Mega Knight
Arrows Bats Fireball Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Sparky
Sparky Bats Bandit Mega Knight
Sparky Mega Knight Bats Bandit
Sparky Bats Bandit Mega Knight
Arrows Fireball Princess Sparky Mega Knight
Arrows Fireball Bats Bandit Mega Knight
Bats Arrows Fireball Princess
Arrows Fireball Bandit Sparky Mega Knight
Sparky Princess
Bandit Sparky Mega Knight
Bats Arrows Fireball Princess Bandit Mega Knight
Arrows Bats Fireball Princess
Sparky Mega Knight Bats Fireball Bandit
Fireball Sparky Mega Knight Bats Arrows Princess
Sparky Bandit Mega Knight
Fireball Bandit Sparky Mega Knight
Sparky Mega Knight Bats Arrows Fireball
Arrows Fireball Mega Knight Bats Bandit
Arrows Bats Fireball Princess Bandit Mega Knight
Sparky
Mega Knight Bats Arrows Fireball Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bandit Sparky
Fireball Bandit Arrows Mega Knight
Bandit Mega Knight Bats Sparky
Mega Knight Bats Fireball Bandit Sparky
Bandit Sparky Mega Knight
Arrows Fireball Bats Princess
Sparky Bats Fireball Bandit
Mega Knight Sparky
Mega Knight Bats Fireball Bandit Sparky
Sparky
Mega Knight Bats Sparky
Mega Knight Arrows Fireball
Mega Knight Fireball Bandit Sparky
Fireball Princess Sparky Mega Knight
Sparky Bats Fireball
Bats Arrows Mega Knight Fireball Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Bandit Sparky
Arrows Fireball Princess Bandit
Arrows Fireball Bandit Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky Mega Knight
Arrows Fireball Bats Princess
Arrows Princess Sparky
Arrows Fireball Princess
Arrows Fireball Bandit
Bats Fireball Sparky
Arrows Fireball Princess Bandit Sparky
Fireball Arrows Princess
Fireball Princess Bandit Sparky
Arrows Fireball Princess Bandit
Princess Arrows Fireball Sparky
Arrows Fireball Princess Bandit Sparky
Arrows Fireball Princess Bandit Sparky Mega Knight
Arrows Fireball Sparky
Bats Sparky
Arrows Fireball Princess Bandit Sparky Mega Knight
Arrows Fireball Princess Mega Knight
Fireball Sparky Mega Knight
Arrows Fireball Princess
Sparky
Arrows Fireball
Arrows Fireball Princess Sparky Mega Knight
Arrows Fireball Princess Bandit Sparky
Fireball Arrows Princess Bandit Sparky Mega Knight
Fireball Arrows Bandit Sparky
Bats Arrows Fireball Princess Sparky
Bats Fireball
Fireball Sparky
Arrows Fireball Bandit Sparky Mega Knight
Arrows Fireball Princess Sparky
Sparky Mega Knight
Arrows Fireball Princess Sparky
Bats Fireball Princess Bandit
Fireball Arrows Princess
Arrows Fireball
Fireball Princess Sparky Mega Knight
Arrows Fireball Princess
Arrows Fireball Sparky
Sparky Mega Knight
Bats Fireball Princess Sparky
Bats Fireball Princess
Fireball Princess Bandit Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: